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Searched refs:usesSourceDepth (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dstate.h1222 uint32_t usesSourceDepth : 1; // pixel shader reads depth member
Dbackend_impl.h1131 if (state.psState.usesSourceDepth)
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1746 psState.usesSourceDepth = ctx->fs->info.base.reads_z; in swr_update_derived()