Searched refs:usesSourceDepth (Results 1 – 3 of 3) sorted by relevance
1222 uint32_t usesSourceDepth : 1; // pixel shader reads depth member
1131 if (state.psState.usesSourceDepth)
1746 psState.usesSourceDepth = ctx->fs->info.base.reads_z; in swr_update_derived()