Searched refs:util_copy_constant_buffer (Results 1 – 11 of 11) sorted by relevance
/external/virglrenderer/src/gallium/auxiliary/util/ |
D | u_inlines.h | 606 util_copy_constant_buffer(struct pipe_constant_buffer *dst, in util_copy_constant_buffer() function
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_state.c | 105 util_copy_constant_buffer(&so->cb[index], cb); in fd_set_constant_buffer()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_inlines.h | 651 util_copy_constant_buffer(struct pipe_constant_buffer *dst, in util_copy_constant_buffer() function
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 645 util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]); in lp_setup_set_fs_constants() 648 util_copy_constant_buffer(&setup->constants[i].current, NULL); in lp_setup_set_fs_constants()
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D | lp_state_cs.c | 1059 util_copy_constant_buffer(&csctx->constants[i].current, &buffers[i]); in lp_csctx_set_cs_constants() 1062 util_copy_constant_buffer(&csctx->constants[i].current, NULL); in lp_csctx_set_cs_constants()
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D | lp_state_fs.c | 3798 util_copy_constant_buffer(&llvmpipe->constants[shader][index], cb); in llvmpipe_set_constant_buffer()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 1582 util_copy_constant_buffer(&cso->aux_constbuf_current[shader_stage], cb); in cso_set_constant_buffer() 1625 util_copy_constant_buffer(&cso->aux_constbuf_saved[shader_stage], in cso_save_constant_buffer_slot0()
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_state.c | 92 util_copy_constant_buffer(&so->cb[index], cb); in etna_set_constant_buffer()
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_state.c | 454 util_copy_constant_buffer(&so->cb[index], cb); in v3d_set_constant_buffer()
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_context.c | 912 util_copy_constant_buffer(&pbuf->cb[index], buf); in panfrost_set_constant_buffer()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 559 util_copy_constant_buffer(&ctx->constants[shader][index], cb); in swr_set_constant_buffer()
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