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Searched refs:uvOffset (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/
DGrPathUtils.h69 void apply(void* vertices, int vertexCount, size_t stride, size_t uvOffset) const { in apply() argument
71 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + uvOffset; in apply()
/external/skia/src/gpu/geometry/
DGrPathUtils.h84 void apply(void* vertices, int vertexCount, size_t stride, size_t uvOffset) const { in apply() argument
86 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + uvOffset; in apply()
/external/skqp/src/gpu/ops/
DGrAAConvexPathRenderer.cpp362 const size_t uvOffset = sizeof(SkPoint) + color.size(); in create_vertices() local
483 toUV.apply(quadVertsBegin, 6, vertexStride, uvOffset); in create_vertices()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1842 float uvOffset = static_cast<float>(128 * 0x0101); in sampleTexel() local
1847 Float4 u = (Float4(Cb) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()
1848 Float4 v = (Float4(Cr) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()