Searched refs:uvOffset (Results 1 – 4 of 4) sorted by relevance
69 void apply(void* vertices, int vertexCount, size_t stride, size_t uvOffset) const { in apply() argument71 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + uvOffset; in apply()
84 void apply(void* vertices, int vertexCount, size_t stride, size_t uvOffset) const { in apply() argument86 intptr_t uvPtr = reinterpret_cast<intptr_t>(vertices) + uvOffset; in apply()
362 const size_t uvOffset = sizeof(SkPoint) + color.size(); in create_vertices() local483 toUV.apply(quadVertsBegin, 6, vertexStride, uvOffset); in create_vertices()
1842 float uvOffset = static_cast<float>(128 * 0x0101); in sampleTexel() local1847 Float4 u = (Float4(Cb) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()1848 Float4 v = (Float4(Cr) - Float4(uvOffset)) * Float4(uvFactor); in sampleTexel()