Searched refs:uvwa (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 106 SIMD::Float uvwa[4]; in emitSamplerRoutine() local 118 uvwa[i] = in[i]; in emitSamplerRoutine() 176 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lod[i], dPdx, dPdy, offset, sampleId, sampl… in emitSamplerRoutine() 187 …Vector4f sample = s.sampleTexture(texture, uvwa, dRef, lodOrBias.x, (dsx.x), (dsy.x), offset, samp… in emitSamplerRoutine()
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D | SamplerCore.cpp | 29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l… in sampleTexture() 33 Float4 u = uvwa[0]; in sampleTexture() 34 Float4 v = uvwa[1]; in sampleTexture() 35 Float4 w = uvwa[2]; in sampleTexture() 39 case VK_IMAGE_VIEW_TYPE_1D_ARRAY: a = uvwa[1]; break; in sampleTexture() 40 case VK_IMAGE_VIEW_TYPE_2D_ARRAY: a = uvwa[2]; break; in sampleTexture() 41 case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: a = uvwa[3]; break; in sampleTexture() 53 Int4 face = cubeFace(u, v, uvwa[0], uvwa[1], uvwa[2], M); in sampleTexture() 69 computeLodCube(texture, lod, uvwa[0], uvwa[1], uvwa[2], dsx, dsy, M, function); in sampleTexture()
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D | SamplerCore.hpp | 61 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float…
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