Searched refs:v0x (Results 1 – 1 of 1) sorted by relevance
270 float v0x = x2 - x0; in barycentric_coords() local275 float dot00 = v0x * v0x + v0y * v0y; in barycentric_coords()276 float dot01 = v0x * v1x + v0y * v1y; in barycentric_coords()301 V4f dot02 = v0x * v2x + v0y * v2y; in barycentric_coords()