Searched refs:v1v1 (Results 1 – 1 of 1) sorted by relevance
318 double v1v1 = Vector3D.dotProduct(v1, v1); in Rotation() local320 if ((u1u1 == 0) || (u2u2 == 0) || (v1v1 == 0) || (v2v2 == 0)) { in Rotation()333 double coeff = FastMath.sqrt (u1u1 / v1v1); in Rotation()