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/external/apache-commons-math/src/main/java/org/apache/commons/math/geometry/
DRotation.java341 double v1v2 = Vector3D.dotProduct(v1, v2); in Rotation() local
343 double coeffV = v1v2 / u1u1; in Rotation()
344 double beta = FastMath.sqrt((u2u2 - u1u2 * coeffU) / (v2v2 - v1v2 * coeffV)); in Rotation()