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Searched refs:vActiveMask (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dclip.h894 void intersect(const Float<SIMD_T>& vActiveMask, // active lanes to operate on
946 ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, vActiveMask, outIndex, c, vOutPos);
955 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
956 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
959 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib);
969 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
970 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
973 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib);
982 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
983 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
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/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp2884 Value *vActiveMask = NULL; in CompileFS() local
2886 vActiveMask = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask"); in CompileFS()
2918 vActiveMask = AND(vActiveMask, vStippleMask); in CompileFS()
2920 vActiveMask = vStippleMask; in CompileFS()
2924 &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(vActiveMask)); in CompileFS()