Searched refs:vMid (Results 1 – 2 of 2) sorted by relevance
45 const SWvertex *vMin, *vMid, *vMax; variable75 vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */78 vMin = v2; vMid = v0; vMax = v1; /* y2<=y0<=y1 */81 vMin = v0; vMid = v2; vMax = v1; bf = -bf; /* y0<=y2<=y1 */86 vMin = v1; vMid = v0; vMax = v2; bf = -bf; /* y1<=y0<=y2 */89 vMin = v2; vMid = v1; vMax = v0; bf = -bf; /* y2<=y1<=y0 */92 vMin = v1; vMid = v2; vMax = v0; /* y1<=y2<=y0 */102 const GLfloat botDx = vMid->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];103 const GLfloat botDy = vMid->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];180 const GLfloat *pMid = vMid->attrib[VARYING_SLOT_POS];[all …]
143 const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */ in NAME() local185 vMin = v0; vMid = v1; vMax = v2; in NAME()190 vMin = v2; vMid = v0; vMax = v1; in NAME()195 vMin = v0; vMid = v2; vMax = v1; in NAME()203 vMin = v1; vMid = v0; vMax = v2; in NAME()209 vMin = v2; vMid = v1; vMax = v0; in NAME()215 vMin = v1; vMid = v2; vMax = v0; in NAME()222 vMid_fx = FloatToFixed(vMid->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask; in NAME()228 eTop.v0 = vMid; eTop.v1 = vMax; in NAME()229 eBot.v0 = vMin; eBot.v1 = vMid; in NAME()[all …]