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Searched refs:va_count (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c2792 if (i < pipeline->va_count && vk_format_is_int(pipeline->va[i].vk_format)) { in create_default_attribute_values()
2942 pipeline->va_count = 0; in pipeline_init()
2962 pipeline->va_count++; in pipeline_init()
Dv3dv_cmd_buffer.c3733 uint32_t num_elements_to_emit = MAX2(pipeline->va_count, 1); in emit_gl_shader_state()
3786 for (uint32_t i = 0; emitted_va_count < pipeline->va_count; i++) { in emit_gl_shader_state()
3829 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in emit_gl_shader_state()
3840 if (pipeline->va_count == 0) { in emit_gl_shader_state()
Dv3dv_private.h1596 uint32_t va_count; member