Searched refs:va_count (Results 1 – 3 of 3) sorted by relevance
2792 if (i < pipeline->va_count && vk_format_is_int(pipeline->va[i].vk_format)) { in create_default_attribute_values()2942 pipeline->va_count = 0; in pipeline_init()2962 pipeline->va_count++; in pipeline_init()
3733 uint32_t num_elements_to_emit = MAX2(pipeline->va_count, 1); in emit_gl_shader_state()3786 for (uint32_t i = 0; emitted_va_count < pipeline->va_count; i++) { in emit_gl_shader_state()3829 } else if (i == pipeline->va_count - 1 && !cs_loaded_any) { in emit_gl_shader_state()3840 if (pipeline->va_count == 0) { in emit_gl_shader_state()
1596 uint32_t va_count; member