Searched refs:validHigh (Results 1 – 1 of 1) sorted by relevance
1750 const tcu::Vec4 validHigh (de::min( 1.0f, reference[0] + normalizationError), in verifyNormalizedI32Vec4() local1769 state.getFloatVec4Access()[ndx] > validHigh[ndx]) in verifyNormalizedI32Vec4()1775 buf << "[" << validLow[ndx] << ", " << validHigh[ndx] << "]"; in verifyNormalizedI32Vec4()1794 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(validHigh[ndx]); in verifyNormalizedI32Vec4()