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Searched refs:validW (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/geometry/
DGrQuadUtils.cpp401 M4f validW = quad->fDevice.w4f() >= SkPathPriv::kW0PlaneDistance; in ClipToW0() local
402 if (all(validW)) { in ClipToW0()
405 } else if (!any(validW)) { in ClipToW0()
422 int clipCount = (validW[0] ? 0 : 1) + (validW[1] ? 0 : 1) + in ClipToW0()
423 (validW[2] ? 0 : 1) + (validW[3] ? 0 : 1); in ClipToW0()
449 v.fX = if_then_else(validW, v.fX, in ClipToW0()
452 v.fY = if_then_else(validW, v.fY, in ClipToW0()
455 v.fW = if_then_else(validW, v.fW, clip.fW); in ClipToW0()
457 v.fU = if_then_else(validW, v.fU, in ClipToW0()
460 v.fV = if_then_else(validW, v.fV, in ClipToW0()
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