Searched refs:valid_offset (Results 1 – 4 of 4) sorted by relevance
/external/e2fsprogs/lib/blkid/ |
D | getsize.c | 62 static int valid_offset(int fd, blkid_loff_t offset) in valid_offset() function 183 for (high = 1024; valid_offset(fd, high); high *= 2) in blkid_get_dev_size() 188 if (valid_offset(fd, mid)) in blkid_get_dev_size()
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/external/e2fsprogs/lib/ext2fs/ |
D | getsize.c | 129 static int valid_offset (int fd, ext2_loff_t offset) in valid_offset() function 260 for (high = 1024; valid_offset(fd, high); high *= 2) in ext2fs_get_device_size2() 265 if (valid_offset (fd, mid)) in ext2fs_get_device_size2() 270 valid_offset(fd, 0); in ext2fs_get_device_size2()
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/external/llvm-project/lldb/source/Target/ |
D | RegisterContextUnwind.cpp | 549 int valid_offset = -1; in InitializeNonZerothFrame() local 550 if (IsUnwindPlanValidForCurrentPC(m_full_unwind_plan_sp, valid_offset)) { in InitializeNonZerothFrame() 551 active_row = m_full_unwind_plan_sp->GetRowForFunctionOffset(valid_offset); in InitializeNonZerothFrame() 909 int valid_offset = -1; in GetFullUnwindPlanForFrame() local 910 if (IsUnwindPlanValidForCurrentPC(unwind_plan_sp, valid_offset)) { in GetFullUnwindPlanForFrame() 949 if (IsUnwindPlanValidForCurrentPC(unwind_plan_sp, valid_offset)) { in GetFullUnwindPlanForFrame()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 4537 glw::GLintptr valid_offset = 0; in iterate() local 4570 gl.vertexArrayVertexBuffer(not_a_vao, 0, bo, valid_offset, valid_stride); in iterate() 4575 gl.vertexArrayVertexBuffers(not_a_vao, 0, 1, &bo, &valid_offset, &valid_stride); in iterate() 4581 gl.vertexArrayVertexBuffer(vao, 0, not_a_bo, valid_offset, valid_stride); in iterate() 4586 gl.vertexArrayVertexBuffers(vao, 0, 1, ¬_a_bo, &valid_offset, &valid_stride); in iterate() 4592 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings, bo, valid_offset, valid_stride); in iterate() 4597 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings + 1, bo, valid_offset, valid_stride); in iterate() 4602 …gl.vertexArrayVertexBuffers(vao, max_vertex_attrib_bindings, 1, &bo, &valid_offset, &valid_stride); in iterate() 4614 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, -1); in iterate() 4619 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, max_vertex_attrib_stride + 1); in iterate() [all …]
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