Searched refs:validateProgram (Results 1 – 25 of 36) sorted by relevance
12
642 gl.validateProgram(m_spo_v); in prepareShaderPrograms()671 gl.validateProgram(m_spo_f); in prepareShaderPrograms()
218 bool validateProgram (const ProgramBinary& program, std::ostream* dst, const SpirvValidatorOpt…
669 bool validateProgram (const ProgramBinary& program, std::ostream* dst, const SpirvValidatorOptions&… in validateProgram() function
137 gl->validateProgram = &glValidateProgram;
234 gl->validateProgram = &glValidateProgram;
137 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
297 gl->validateProgram = &glValidateProgram;
341 gl->validateProgram = &glValidateProgram;
234 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
243 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
231 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
797 glValidateProgramFunc validateProgram; variable
297 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
261 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
280 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
341 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
326 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
401 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
413 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
297 dst->validateProgram = src.validateProgram;
177 void validateProgram(ShaderProgramID programPacked); \
358 if (vk::validateProgram(*m_program->binary, &validationLogStream, m_program->validatorOptions)) in execute()
572 ASSIGN("glValidateProgramARB", validateProgram); in initProcsDesktopGL()1379 ASSIGN("glValidateProgram", validateProgram); in initProcsDesktopGL()2409 ASSIGN("glValidateProgram", validateProgram); in initProcsGLES()3360 validateProgram = &glValidateProgramNULL; in initProcsDesktopGLNULL()4166 validateProgram = &glValidateProgramNULL; in initProcsDesktopGLNULL()5195 validateProgram = &glValidateProgramNULL; in initProcsGLESNULL()
209 PFNGLVALIDATEPROGRAMPROC validateProgram = nullptr; variable
797 gl->validateProgram = glValidateProgram;