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Searched refs:validate_status (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp696 glw::GLint validate_status = GL_FALSE; in iterate() local
698 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status); in iterate()
701 if (validate_status == GL_FALSE && !test.should_draw_call_fail) in iterate()
DesextcTessellationShaderTCTE.cpp2826 glw::GLint validate_status = GL_FALSE; in initTestRun() local
2831 gl.getProgramPipelineiv(run.pipeline_object_id, GL_VALIDATE_STATUS, &validate_status); in initTestRun()
2834 if (validate_status != GL_TRUE) in initTestRun()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp2574 glw::GLint validate_status; in runPipelineObjectValidationTestMode() local
2679 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status); in runPipelineObjectValidationTestMode()
2697 if (validate_status != validate_expected_status) in runPipelineObjectValidationTestMode()
Dgl4cShaderSubroutineTests.cpp7178 glw::GLint validate_status = GL_FALSE; in iterate() local
7183 gl.getProgramPipelineiv(m_pipeline_id, GL_VALIDATE_STATUS, &validate_status); in iterate()
7186 if (validate_status != GL_TRUE) in iterate()