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Searched refs:valueInt (Results 1 – 4 of 4) sorted by relevance

/external/robolectric-shadows/robolectric/src/main/java/org/robolectric/android/
DAttributeSetBuilderImpl.java298 int valueInt; in build()
302 valueInt = TypedValue.DATA_NULL_EMPTY; in build()
315 valueInt = valueResId; in build()
325 valueInt = valueResId; in build()
328 valueInt = resStringPoolWriter.string(value); in build()
334 valueInt = resStringPoolWriter.string(value); in build()
336 valueInt = outValue.data; in build()
340 Res_value resValue = new Res_value(type.code(), valueInt); in build()
/external/boringssl/src/crypto/fipsmodule/bn/
Dbn_test_to_fuzzer.go66 valueInt, ok := new(big.Int).SetString(value, 16)
75 s.test.Values[key] = valueInt
Dcheck_bn_tests.go62 valueInt, ok := new(big.Int).SetString(value, 16)
71 s.test.Values[key] = valueInt
/external/deqp/external/openglcts/modules/gles31/
Des31cDrawIndirectTests.cpp447 GLint valueInt = -9999; in BindingPointCheck() local
448 glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING, &valueInt); in BindingPointCheck()
449 if (valueInt != static_cast<GLint>(expectedValue)) in BindingPointCheck()
451 …us.error() << "glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: " << valueInt in BindingPointCheck()