Searched refs:valueMask (Results 1 – 11 of 11) sorted by relevance
216 uint valueMask;222 valueMask = component == 3 ? 0x03 : 0x3FF;237 valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;248 valueAsUint = (block >> shiftBits) & valueMask;273 SrcType value = float(valueAsInt) / (valueMask >> 1);276 float positiveMax = valueMask;311 uint valueMask = valueBits == 32 ? -1 : (1 << valueBits) - 1;312 uint valueAsUint = (uint(value) & valueMask) << shiftBits;
179 s = (GLubyte) (stencil[j] & valueMask); \218 const GLuint valueMask = ctx->Stencil.ValueMask[face]; in do_stencil_test() local219 const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask); in do_stencil_test()
227 // uint valueMask;232 // valueMask = component == 3 ? 0x03 : 0x3FF;247 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;258 // valueAsUint =(block >> shiftBits)& valueMask;282 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;283 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
242 // uint valueMask;247 // valueMask = component == 3 ? 0x03 : 0x3FF;262 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;273 // valueAsUint =(block >> shiftBits)& valueMask;304 // uint valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;305 // uint valueAsUint =(uint(value)& valueMask)<< shiftBits;
220 // uint valueMask;225 // valueMask = component == 3 ? 0x03 : 0x3FF;240 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;251 // valueAsUint =(block >> shiftBits)& valueMask;254 // float positiveMax = valueMask;
233 // uint valueMask;238 // valueMask = component == 3 ? 0x03 : 0x3FF;253 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;264 // valueAsUint =(block >> shiftBits)& valueMask;274 // float value = float(valueAsInt)/(valueMask >> 1);
216 // uint valueMask;221 // valueMask = component == 3 ? 0x03 : 0x3FF;236 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;247 // valueAsUint =(block >> shiftBits)& valueMask;
218 // uint valueMask;223 // valueMask = component == 3 ? 0x03 : 0x3FF;238 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;249 // valueAsUint =(block >> shiftBits)& valueMask;
230 // uint valueMask;235 // valueMask = component == 3 ? 0x03 : 0x3FF;250 // valueMask = valueBits == 32 ? - 1 :(1 << valueBits)- 1;261 // valueAsUint =(block >> shiftBits)& valueMask;
580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase() local581 …m_initialValue = ~((1u<<(numBits-1u)) | 1u) & valueMask; // All bits except lowest and highest set. in ShaderAtomicAndCase()592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs() local600 …*(deUint32*)((deUint8*)inputs + stride*(groupOffset+localNdx)) = (rnd.getUint32() & valueMask) | g… in getInputs()