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Searched refs:valueRange (Results 1 – 21 of 21) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgUtils.cpp57 void computeRandomValue (de::Random& rnd, ValueAccess dst, ConstValueRangeAccess valueRange) in computeRandomValue() argument
67 float minVal = valueRange.component(ndx).getMin().asFloat(); in computeRandomValue()
68 float maxVal = valueRange.component(ndx).getMax().asFloat(); in computeRandomValue()
76 int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
77 int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; in computeRandomValue()
87 int minVal = valueRange.component(ndx).getMin().asInt(); in computeRandomValue()
88 int maxVal = valueRange.component(ndx).getMax().asInt(); in computeRandomValue()
97 computeRandomValue(rnd, dst.arrayElement(ndx), valueRange.arrayElement(ndx)); in computeRandomValue()
105 computeRandomValue(rnd, dst.member(ndx), valueRange.member(ndx)); in computeRandomValue()
125 bool isUndefinedValueRange (ConstValueRangeAccess valueRange) in isUndefinedValueRange() argument
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DrsgBuiltinFunctions.hpp39 …aryBuiltinVecFunc (GeneratorState& state, const char* function, ConstValueRangeAccess valueRange);
48 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
58 …UnaryBuiltinVecFunc (GeneratorState& state, const char* function, ConstValueRangeAccess valueRange) in UnaryBuiltinVecFunc() argument
60 , m_inValueRange (valueRange.getType()) in UnaryBuiltinVecFunc()
64 DE_ASSERT(valueRange.getType().isFloatOrVec()); in UnaryBuiltinVecFunc()
66 m_value.setStorage(valueRange.getType()); in UnaryBuiltinVecFunc()
71 ConstValueRangeAccess outRange = valueRange.component(ndx); in UnaryBuiltinVecFunc()
121 …uteValueRange, Evaluate>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) in getWeight() argument
124 if (!valueRange.getType().isFloatOrVec()) in getWeight()
129 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()
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DrsgBinaryOps.hpp55 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
72 …BinaryVecOp (GeneratorState& state, Token::Type operatorToken, ConstValueRangeAccess valueRange);
95 MulOp (GeneratorState& state, ConstValueRangeAccess valueRange);
98 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
117 AddOp (GeneratorState& state, ConstValueRangeAccess valueRange);
120 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
139 SubOp (GeneratorState& state, ConstValueRangeAccess valueRange);
142 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
151 …RelationalOp (GeneratorState& state, Token::Type operatorToken, ConstValueRangeAccess valueRange);
156 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
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DrsgExpression.cpp66 IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags) in IsReadableIntersectingEntry() argument
68 , m_valueRange (valueRange) in IsReadableIntersectingEntry()
95 IsWritableIntersectingEntry (ConstValueRangeAccess valueRange) in IsWritableIntersectingEntry() argument
96 : m_valueRange(valueRange) in IsWritableIntersectingEntry()
116 IsWritableSupersetEntry (ConstValueRangeAccess valueRange) in IsWritableSupersetEntry() argument
117 : m_valueRange(valueRange) in IsWritableSupersetEntry()
164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange) in computeRandomValueRangeForInfElements() argument
166 const VariableType& type = valueRange.getType(); in computeRandomValueRangeForInfElements()
178 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() || in computeRandomValueRangeForInfElements()
179 valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>()) in computeRandomValueRangeForInfElements()
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DrsgExpression.hpp64 static Expression* createRandom (GeneratorState& state, ConstValueRangeAccess valueRange);
65 static Expression* createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange);
90 VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange);
94 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
100 VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange);
103 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
109 FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange);
116 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
128 IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange);
134 static float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange);
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DrsgBinaryOps.cpp326 …aryOp<Precedence, Assoc>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) in getWeight() argument
333 if (valueRange.getType().isVoid()) in getWeight()
336 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()
367 ValueRange valueRange = inValueRange; in BinaryVecOp() local
369 if (valueRange.getType().isVoid()) in BinaryVecOp()
381 valueRange = ValueRange(VariableType(baseType, numElements)); in BinaryVecOp()
382 computeRandomValueRange(state, valueRange.asAccess()); in BinaryVecOp()
386 this->m_type = valueRange.getType(); in BinaryVecOp()
398 ConstValueRangeAccess dst = valueRange.asAccess().component(elemNdx); in BinaryVecOp()
531 MulOp::MulOp (GeneratorState& state, ConstValueRangeAccess valueRange) in MulOp() argument
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DrsgShaderGenerator.cpp137 void fillUndefinedComponents (ValueRangeAccess valueRange) in fillUndefinedComponents() argument
139 VariableType::Type baseType = valueRange.getType().getBaseType(); in fillUndefinedComponents()
144 for (int elemNdx = 0; elemNdx < valueRange.getType().getNumElements(); elemNdx++) in fillUndefinedComponents()
146 if (isUndefinedValueRange(valueRange.component(elemNdx))) in fillUndefinedComponents()
148 ValueAccess min = valueRange.component(elemNdx).getMin(); in fillUndefinedComponents()
149 ValueAccess max = valueRange.component(elemNdx).getMax(); in fillUndefinedComponents()
207 ValueRange valueRange(fragColorVar->getType()); in generate() local
209 valueRange.getMin() = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in generate()
210 valueRange.getMax() = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in generate()
214 m_state.getVariableManager().setValue(fragColorVar, valueRange.asAccess()); in generate()
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DrsgFunctionGenerator.cpp70 ValueRange valueRange(variable->getType()); in generate() local
72 valueRange.getMin() = entry->getValueRange().getMin().value(); in generate()
73 valueRange.getMax() = entry->getValueRange().getMax().value(); in generate()
78 if (!isUndefinedValueRange(valueRange.asAccess())) in generate()
79 m_function.getBody().addChild(new AssignStatement(m_state, variable, valueRange.asAccess())); in generate()
DrsgUtils.hpp43 bool isUndefinedValueRange (ConstValueRangeAccess valueRange);
45 int getConservativeValueExprDepth (const GeneratorState& state, ConstValueRangeAccess valueRange
49 void computeRandomValueRange (GeneratorState& state, ValueRangeAccess valueRange);
51 float computeDynamicRangeWeight (ConstValueRangeAccess valueRange);
DrsgExpressionGenerator.cpp38 Expression* ExpressionGenerator::generate (const ValueRange& valueRange, int initialDepth) in generate() argument
42 Expression* root = Expression::createRandom(m_state, valueRange); in generate()
DrsgShader.cpp58 ShaderInput::ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange) in ShaderInput() argument
63 ValueAccess(variable->getType(), &m_min[0]) = valueRange.getMin().value(); in ShaderInput()
64 ValueAccess(variable->getType(), &m_max[0]) = valueRange.getMax().value(); in ShaderInput()
DrsgProgramExecutor.cpp138 …ridedValueAccess<Stride> dst, int dstComp, const ConstValueRangeAccess valueRange, float x, float … in interpolateVertexInput() argument
140 TCU_CHECK(valueRange.getType().getBaseType() == VariableType::TYPE_FLOAT); in interpolateVertexInput()
141 int numElements = valueRange.getType().getNumElements(); in interpolateVertexInput()
146 …entNdx).asFloat(dstComp) = interpolateVertex(valueRange.getMin().component(elementNdx).asFloat(), in interpolateVertexInput()
DrsgExpressionGenerator.hpp42 Expression* generate (const ValueRange& valueRange, int initialDepth = 0);
DrsgStatement.cpp298 ValueRange valueRange = value->getValueRange(); in DeclarationStatement() local
308 m_expression = generator.generate(valueRange, 1); in DeclarationStatement()
542 …AssignStatement (GeneratorState& state, const Variable* variable, ConstValueRangeAccess valueRange) in AssignStatement() argument
548 m_valueExpr = generator.generate(valueRange, 1); in AssignStatement()
DrsgVariableManager.cpp40 SubValueRangeIterator (const ConstValueRangeAccess& valueRange);
52 SubValueRangeIterator::SubValueRangeIterator (const ConstValueRangeAccess& valueRange) in SubValueRangeIterator() argument
54 m_stack.push_back(valueRange); in SubValueRangeIterator()
DrsgShader.hpp67 ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange);
DrsgStatement.hpp141 …ignStatement (GeneratorState& state, const Variable* variable, ConstValueRangeAccess valueRange);
/external/drrickorang/LoopbackApp/app/src/main/java/org/drrickorang/loopback/
DWavePlotView.java273 double valueRange = valueMax - valueMin; in onDraw() local
349 float top = (float) ((valueMax - mValuesArray[i]) / valueRange) * h; in onDraw()
350 float bottom = (float) ((valueMax - mValuesArray2[i]) / valueRange) * h + 1; in onDraw()
356 float first = (float) ((valueMax - mValuesArray[i]) / valueRange) * h; in onDraw()
357 float second = (float) ((valueMax - mValuesArray[i + 1]) / valueRange) * h; in onDraw()
376 float top = iY + (float) ((valueMax - mInsetArray[i]) / valueRange) * iH; in onDraw()
378 (float) ((valueMax - mInsetArray2[i]) / valueRange) * iH + 1; in onDraw()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp160 rsg::ConstValueRangeAccess valueRange = input->getValueRange(); in init() local
188 float minVal = valueRange.getMin().component(compNdx).asFloat(); in init()
189 float maxVal = valueRange.getMax().component(compNdx).asFloat(); in init()
452 …u::MessageBuilder& operator<< (tcu::MessageBuilder& message, rsg::ConstValueRangeAccess valueRange) in operator <<() argument
454 return message << valueRange.getMin() << " -> " << valueRange.getMax(); in operator <<()
DglsFragOpInteractionCase.cpp541 const rsg::ConstValueRangeAccess valueRange = shaderIn->getValueRange(); in iterate() local
554 …case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); brea… in iterate()
555 …case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); brea… in iterate()
556 …case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); brea… in iterate()
557 …case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); brea… in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp1553 const tcu::IVec4 valueRange = maxValue - minValue; in init() local
1554 const tcu::IVec4 divSafeRange ((valueRange[0]==0) ? (1) : (valueRange[0]), in init()
1555 (valueRange[1]==0) ? (1) : (valueRange[1]), in init()
1556 (valueRange[2]==0) ? (1) : (valueRange[2]), in init()
1557 (valueRange[3]==0) ? (1) : (valueRange[3])); in init()