Searched refs:value_bool (Results 1 – 3 of 3) sorted by relevance
240 GLboolean value_bool; member707 v->value_bool = _mesa_IsEnabled(d->pname); in find_custom_value()740 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; in find_custom_value()744 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F; in find_custom_value()768 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS); in find_custom_value()771 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL); in find_custom_value()774 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0); in find_custom_value()777 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture)); in find_custom_value()780 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX); in find_custom_value()783 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG); in find_custom_value()[all …]
272 bool value_bool(int* depth, const uint32_t* num, bool val) { in NUMERIC_VALUE_HANDLER()417 reg<bool, value_bool> (h, UPB_DESCRIPTOR_TYPE_BOOL); in callback()
961 GLboolean value_bool; in testSipmleQueries() local983 gl.getBooleanv(pname, &value_bool); in testSipmleQueries()