Searched refs:vaoAttribEnabledMask (Results 1 – 1 of 1) sorted by relevance
478 unsigned long vaoAttribEnabledMask = vao->getAttributesMask().to_ulong(); in ValidateVertexShaderAttributeTypeMatch() local480 vaoAttribEnabledMask |= vaoAttribEnabledMask << kMaxComponentTypeMaskIndex; in ValidateVertexShaderAttributeTypeMatch()481 vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits); in ValidateVertexShaderAttributeTypeMatch()482 vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits); in ValidateVertexShaderAttributeTypeMatch()