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/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp705 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out }; in validate_first_and_last_interface_explicit_locations() local
724 var->data.mode != var_direction[i]) in validate_first_and_last_interface_explicit_locations()