Searched refs:variableLocation (Results 1 – 4 of 4) sorted by relevance
331 VariableLocation variableLocation; member334 : instanceContext(ctx), shaderTasks(), variableLocation(location) in UnusedVariableContext()
1775 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()1868 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()1962 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()2059 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()2151 shader << getUnusedDecorations(ctx.variableLocation); in createUnusedVariableModules()
139 const VariableLocation &variableLocation = locationList[location]; in GetVariableLocation() local140 if (!variableLocation.used()) in GetVariableLocation()145 const sh::ShaderVariable &variable = list[variableLocation.index]; in GetVariableLocation()149 if ((variable.name == name) && (variableLocation.arrayIndex == 0)) in GetVariableLocation()153 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && in GetVariableLocation()172 const VariableLocation &variableLocation = locationList[location]; in GetVariableLocation() local173 if (!variableLocation.used()) in GetVariableLocation()178 const LinkedUniform &variable = list[variableLocation.index]; in GetVariableLocation()183 if (angle::BeginsWith(variable.name, name) && (variableLocation.arrayIndex == 0)) in GetVariableLocation()201 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && in GetVariableLocation()
1046 for (const gl::VariableLocation &variableLocation : variableLocations) in SerializeVariableLocationsVector() local1049 json->addScalar("ArrayIndex", variableLocation.arrayIndex); in SerializeVariableLocationsVector()1050 json->addScalar("Index", variableLocation.index); in SerializeVariableLocationsVector()1051 json->addScalar("Ignored", variableLocation.ignored); in SerializeVariableLocationsVector()