Searched refs:varying1 (Results 1 – 4 of 4) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.cpp | 29 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec… in FragmentShadingContext() argument 39 varyings[1] = varying1; in FragmentShadingContext()
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D | rrShadingContext.hpp | 40 …FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec…
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/external/mesa3d/src/intel/compiler/ |
D | brw_compile_sf.c | 401 int varying1, varying2; in calculate_point_sprite_mask() local 404 varying1 = vert_reg_to_varying(c, reg, 0); in calculate_point_sprite_mask() 405 if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) { in calculate_point_sprite_mask() 406 if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) in calculate_point_sprite_mask() 409 if (varying1 == BRW_VARYING_SLOT_PNTC) in calculate_point_sprite_mask()
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/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 1372 const ShaderVariable *varying1 = &outputVaryings[0]; in TEST_F() local 1373 EXPECT_EQ("v_output1", varying1->name); in TEST_F() 1374 EXPECT_EQ(-1, varying1->location); in TEST_F() 1400 const ShaderVariable *varying1 = &inputVaryings[0]; in TEST_F() local 1401 EXPECT_EQ("f_input1", varying1->name); in TEST_F() 1402 EXPECT_EQ(-1, varying1->location); in TEST_F()
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