Searched refs:varying2 (Results 1 – 4 of 4) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.cpp | 29 … GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* out… in FragmentShadingContext() argument 40 varyings[2] = varying2; in FragmentShadingContext()
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D | rrShadingContext.hpp | 40 … GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* out…
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/external/mesa3d/src/intel/compiler/ |
D | brw_compile_sf.c | 401 int varying1, varying2; in calculate_point_sprite_mask() local 412 varying2 = vert_reg_to_varying(c, reg, 1); in calculate_point_sprite_mask() 413 if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) { in calculate_point_sprite_mask() 414 if (c->key.point_sprite_coord_replace & (1 << (varying2 - in calculate_point_sprite_mask() 418 if (varying2 == BRW_VARYING_SLOT_PNTC) in calculate_point_sprite_mask()
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/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 1376 const ShaderVariable *varying2 = &outputVaryings[1]; in TEST_F() local 1377 EXPECT_EQ("v_output2", varying2->name); in TEST_F() 1378 EXPECT_EQ(1, varying2->location); in TEST_F() 1404 const ShaderVariable *varying2 = &inputVaryings[1]; in TEST_F() local 1405 EXPECT_EQ("f_input2", varying2->name); in TEST_F() 1406 EXPECT_EQ(1, varying2->location); in TEST_F()
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