Searched refs:varyingVar (Results 1 – 11 of 11) sorted by relevance
9 0:10 'varyingVar' ( smooth in 4-component vector of float)21 0:? 'varyingVar' ( smooth in 4-component vector of float)35 0:10 'varyingVar' ( smooth in 4-component vector of float)47 0:? 'varyingVar' ( smooth in 4-component vector of float)
54 0:10 'varyingVar' ( smooth in 4-component vector of float)105 0:? 'varyingVar' ( smooth in 4-component vector of float)157 0:10 'varyingVar' ( smooth in 4-component vector of float)172 0:? 'varyingVar' ( smooth in 4-component vector of float)
6 varying vec4 varyingVar;10 gl_FragColor = varyingVar;
6 varying vec4 varyingVar;10 gl_FragColor = varyingVar; // link ERROR: user output was used
109 GrShaderVar varyingVar; in collectTransforms() local154 varyingVar = transformedLocalCoord; in collectTransforms()157 varyingVar = getBaseLocalCoord(); in collectTransforms()160 SkASSERT(varyingVar.getType() != kVoid_GrSLType); in collectTransforms()161 handler->specifyCoordsForCurrCoordTransform(varyingVar); in collectTransforms()
56 void specifyCoordsForCurrCoordTransform(GrShaderVar varyingVar) { in specifyCoordsForCurrCoordTransform() argument58 fTransformedCoordVars->push_back(varyingVar); in specifyCoordsForCurrCoordTransform()
282 TVariable *varyingVar = in AddANGLEPositionVaryingDeclaration() local285 TIntermSymbol *varyingDeclarator = new TIntermSymbol(varyingVar); in AddANGLEPositionVaryingDeclaration()296 return varyingVar; in AddANGLEPositionVaryingDeclaration()569 TVariable *varyingVar = in AddXfbExtensionSupport() local574 varyingDecl->appendDeclarator(new TIntermSymbol(varyingVar)); in AddXfbExtensionSupport()