Searched refs:vbDesc (Results 1 – 2 of 2) sorted by relevance
693 D3D11_BUFFER_DESC vbDesc; in initPassThroughResources() local694 vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4; in initPassThroughResources()695 vbDesc.Usage = D3D11_USAGE_DYNAMIC; in initPassThroughResources()696 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initPassThroughResources()697 vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in initPassThroughResources()698 vbDesc.MiscFlags = 0; in initPassThroughResources()699 vbDesc.StructureByteStride = 0; in initPassThroughResources()701 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vbDesc, &mQuadVB)); in initPassThroughResources()
585 D3D11_BUFFER_DESC vbDesc; in initResources() local586 vbDesc.ByteWidth = in initResources()590 vbDesc.Usage = D3D11_USAGE_DYNAMIC; in initResources()591 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initResources()592 vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in initResources()593 vbDesc.MiscFlags = 0; in initResources()594 vbDesc.StructureByteStride = 0; in initResources()598 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources()