Searched refs:vc4_compiled_shader (Results 1 – 3 of 3) sorted by relevance
135 struct vc4_compiled_shader { struct174 struct vc4_compiled_shader *cs, *vs, *fs; argument482 void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader);484 struct vc4_compiled_shader *shader,
191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()375 vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader) in vc4_set_shader_uniform_dirty_flags()
2496 copy_uniform_state_to_shader(struct vc4_compiled_shader *shader, in copy_uniform_state_to_shader()2516 struct vc4_compiled_shader *shader) in vc4_setup_compiled_fs_inputs()2579 static struct vc4_compiled_shader *2597 struct vc4_compiled_shader *shader; in vc4_get_compiled_shader()2609 shader = rzalloc(NULL, struct vc4_compiled_shader); in vc4_get_compiled_shader()2758 struct vc4_compiled_shader *old_fs = vc4->prog.fs; in vc4_update_compiled_fs()2802 struct vc4_compiled_shader *vs = in vc4_update_compiled_vs()2812 struct vc4_compiled_shader *cs = in vc4_update_compiled_vs()2880 struct vc4_compiled_shader **last_compile, in delete_from_cache_if_matches()2887 struct vc4_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()[all …]