Searched refs:vc4_resource (Results 1 – 10 of 10) sorted by relevance
42 vc4_resource_bo_alloc(struct vc4_resource *rsc) in vc4_resource_bo_alloc()80 struct vc4_resource *rsc = vc4_resource(ptrans->resource); in vc4_resource_transfer_unmap()106 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_transfer_map()244 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_texture_subdata()277 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_destroy()294 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_resource_get_handle()339 vc4_setup_slices(struct vc4_resource *rsc, const char *caller) in vc4_setup_slices()437 static struct vc4_resource *441 struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); in vc4_resource_setup()464 struct vc4_resource *rsc = vc4_resource(prsc); in get_resource_texture_format()[all …]
114 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_flush_jobs_reading_resource()138 struct vc4_resource *ctex = in vc4_flush_jobs_reading_resource()139 vc4_resource(job->color_read->texture); in vc4_flush_jobs_reading_resource()148 struct vc4_resource *ztex = in vc4_flush_jobs_reading_resource()149 vc4_resource(job->zs_read->texture); in vc4_flush_jobs_reading_resource()252 struct vc4_resource *rsc = vc4_resource(cbuf->texture); in vc4_get_job_for_fbo()258 struct vc4_resource *rsc = vc4_resource(zsbuf->texture); in vc4_get_job_for_fbo()291 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_surface()332 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_render_config_surface()359 struct vc4_resource *rsc = vc4_resource(psurf->texture); in vc4_submit_setup_rcl_msaa_surface()
39 struct vc4_resource *rsc = vc4_resource(sview->texture); in write_texture_p0()66 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_p2()94 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_msaa_addr()115 struct vc4_resource *rsc = vc4_resource(texture->texture); in write_texture_border_color()269 vc4_resource(cb->cb[0].buffer)->bo, in vc4_write_uniforms()275 struct vc4_resource *rsc = in vc4_write_uniforms()276 vc4_resource(cb->cb[1].buffer); in vc4_write_uniforms()
51 struct vc4_resource { struct83 static inline struct vc4_resource * argument84 vc4_resource(struct pipe_resource *prsc) in vc4_resource() function86 return (struct vc4_resource *)prsc; in vc4_resource()
189 struct vc4_resource *rsc = vc4_resource(vb->buffer.resource); in vc4_emit_gl_shader_state()390 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_draw_vbo()481 struct vc4_resource *rsc = in vc4_draw_vbo()482 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_draw_vbo()527 struct vc4_resource *rsc = in vc4_clear()528 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()570 struct vc4_resource *rsc = in vc4_clear()571 vc4_resource(vc4->framebuffer.cbufs[0]->texture); in vc4_clear()593 struct vc4_resource *rsc = in vc4_clear()594 vc4_resource(vc4->framebuffer.zsbuf->texture); in vc4_clear()
430 struct vc4_resource *rsc = in vc4_set_framebuffer_state()431 vc4_resource(cso->cbufs[0]->texture); in vc4_set_framebuffer_state()436 struct vc4_resource *rsc = in vc4_set_framebuffer_state()437 vc4_resource(cso->zsbuf->texture); in vc4_set_framebuffer_state()554 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_create_sampler_view()577 struct vc4_resource *shadow_parent = rsc; in vc4_create_sampler_view()598 rsc = vc4_resource(prsc); in vc4_create_sampler_view()
51 vc4_resource.c \52 vc4_resource.h \
98 struct vc4_resource *rsc = vc4_resource(info->src.resource); in vc4_tile_blit()325 struct vc4_resource *src = vc4_resource(info->src.resource); in vc4_yuv_blit()326 struct vc4_resource *dst = vc4_resource(info->dst.resource); in vc4_yuv_blit()
103 struct vc4_resource *rsc = vc4_resource(prsc); in vc4_invalidate_resource()
71 'vc4_resource.c',72 'vc4_resource.h',