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Searched refs:vc4_texture_stateobj (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c34 struct vc4_texture_stateobj *texstate, in write_texture_p0()
47 struct vc4_texture_stateobj *texstate, in write_texture_p1()
61 struct vc4_texture_stateobj *texstate, in write_texture_p2()
78 struct vc4_texture_stateobj *texstate, in write_texture_first_level()
90 struct vc4_texture_stateobj *texstate, in write_texture_msaa_addr()
110 struct vc4_texture_stateobj *texstate, in write_texture_border_color()
175 get_texrect_scale(struct vc4_texture_stateobj *texstate, in get_texrect_scale()
193 struct vc4_texture_stateobj *texstate) in vc4_write_uniforms()
Dvc4_context.h102 struct vc4_texture_stateobj { struct
368 struct vc4_texture_stateobj verttex, fragtex;
486 struct vc4_texture_stateobj *texstate);
Dvc4_state.c446 static struct vc4_texture_stateobj *
530 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_sampler_states_bind()
655 struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader); in vc4_set_sampler_views()
Dvc4_draw.c115 struct vc4_texture_stateobj *stage_tex) in vc4_predraw_check_textures()
Dvc4_program.c2663 struct vc4_texture_stateobj *texstate) in vc4_setup_shared_key()