Searched refs:vc4_use_bo (Results 1 – 3 of 3) sorted by relevance
170 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
97 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) in vc4_use_bo() function122 return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); in vc4_use_handle()576 tex = vc4_use_bo(exec, texture_handle_index); in reloc_tex()794 bo[i] = vc4_use_bo(exec, src_handles[i]); in validate_gl_shader_rec()
416 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_msaa_surface_setup()449 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_surface_setup()551 *obj = vc4_use_bo(exec, surf->hindex); in vc4_rcl_render_config_surface_setup()