/external/skia/tests/sksl/shared/ |
D | VectorConstructors.glsl | 5 …2f2f2b2b2b3(vec2 v1, vec2 v2, vec2 v3, vec3 v4, ivec2 v5, ivec2 v6, vec2 v7, vec2 v8, vec4 v9, ive… 9 vec2 v1 = vec2(1.0); 10 vec2 v2 = vec2(1.0, 2.0); 11 vec2 v3 = vec2(1.0); 12 vec3 v4 = vec3(vec2(1.0), 1.0); 15 vec2 v7 = vec2(1.0, 2.0); 16 vec2 v8 = vec2(v5); 20 vec2 v12 = vec2(1.0, 0.0); 21 vec2 v13 = vec2(0.0); 22 vec2 v14 = vec2(0.0);
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D | ArrayTypes.glsl | 4 vec2 v; 7 z[0].v = vec2(0.0, 1.0); 8 z[1].v = vec2(2.0, 1.0); 11 vec2 x[2]; 12 x[0] = vec2(0.0, 0.0); 13 x[1] = vec2(1.0, 0.0); 14 vec2 y[2]; 15 y[0] = vec2(0.0, 1.0); 16 y[1] = vec2(-1.0, 2.0);
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/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchShaderDrawParametersDrawIndex.vert | 15 vec2 perVertex = vec2(in_position.x, in_position.y); 16 …vec2 perInstance[5] = vec2[5](vec2(0.0, 0.0), vec2(-0.3, 0.0), vec2(0.0, 0.3), vec2(0.5, 0.5), vec… 17 vec2 perDraw[4] = vec2[4](vec2(0.0, 0.0), vec2(-0.3, -0.3), vec2(0.3, 0.3), vec2(1.0, 0.5));
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D | VertexFetchInstanced.vert | 14 vec2 perVertex = vec2(in_position.x, in_position.y); 15 …vec2 perInstance[6] = vec2[6](vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3), vec…
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D | VertexFetchInstancedFirstInstance.vert | 14 vec2 perVertex = vec2(in_position.x, in_position.y); 15 …vec2 perInstance[6] = vec2[6](vec2(0.7, -0.7), vec2(-0.75, 0.8), vec2(0.0, 0.0), vec2(0.3, 0.0), v…
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D | VertexFetchShaderDrawParameters.vert | 15 vec2 perVertex = vec2(in_position.x, in_position.y); 16 …vec2 perInstance[5] = vec2[5](vec2(0.0, 0.0), vec2(-0.3, 0.0), vec2(0.0, 0.3), vec2(0.5, 0.5), …
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/external/deqp/data/gles3/shaders/ |
D | swizzle_math_operations.test | 10 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 11 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 34 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 35 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 36 …output vec2 out0 = [ vec2(0.2, 0.2) | vec2(2.0, 2.0) | vec2(-1.0, -1.0) | vec2(-64.0, -64.0) | vec… 58 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 59 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 60 …output vec2 out0 = [ vec2(0.6, 0.6) | vec2(2.25, 2.25) | vec2(-2.75, -2.75) | vec2(32.0, 32.0) | v… 82 …input vec2 in0 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 83 …input vec2 in1 = [ vec2(0.1, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… [all …]
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/external/llvm-project/clang/test/Sema/ |
D | ext_vector_components.c | 11 float2 vec2, vec2_2; in test() local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} in test() 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} in test() 22 vec2 = vec4.s01; // legal, shorten in test() 23 vec2 = vec4.S01; // legal, shorten in test() 26 f = vec2.x; // legal, shorten in test() 32 vec2.x = f; in test() 33 …vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} in test() 34 vec2.yx = vec2_2.xy; in test() 43 vec2.a; // expected-error {{vector component access exceeds type 'float2'}} in test() [all …]
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/external/clang/test/Sema/ |
D | ext_vector_components.c | 11 float2 vec2, vec2_2; in test() local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} in test() 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} in test() 22 vec2 = vec4.s01; // legal, shorten in test() 23 vec2 = vec4.S01; // legal, shorten in test() 26 f = vec2.x; // legal, shorten in test() 32 vec2.x = f; in test() 33 …vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} in test() 34 vec2.yx = vec2_2.xy; in test() 43 vec2.a; // expected-error {{vector component access exceeds type 'float2'}} in test() [all …]
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/external/deqp-deps/glslang/Test/ |
D | web.builtins.frag | 5 layout(location = 5) in vec2 c2D; 48 p += distance(vec2(10.0, 11.0), vec2(13.0, 15.0)); // 5 53 vec2 c2 = reflect(vec2(1,3), vec2(0,1)); // (1,-3) 54 c2 += refract(vec2(1,3), vec2(0,1), 1.0); // (1,-3) 55 c2 += refract(vec2(1,3), vec2(0,1), 3.0); 56 c2 += refract(vec2(1,0.1), vec2(0,1), 5.0); // (0,0) 57 mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
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D | spv.deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture(samp2D, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture2D(sampler, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | 120.vert | 6 attribute vec2 attv2; 9 invariant varying vec2 centTexCoord; 63 vec2 overloadC(int, int); 64 vec2 overloadC(const in int, float); 65 vec2 overloadC(float, int); 66 vec2 overloadC(vec2, vec2); 73 vec3 overloadE(vec2 v); 89 overloadC(vec2(1), vec2(2)); 91 overloadC(ivec2(1), vec2(2)); 109 overloadE(vec2(3.3)); [all …]
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D | 400.frag | 3 in vec2 c2D; 51 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not con… 52 textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]); 53 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of … 54 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of … 67 in vec2 in2; 73 vec2 v2 = dFdxFine(in2); // ERROR 82 vec2 v2 = dFdxFine(in2); 108 flat centroid in vec2 colorfc; 132 interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR [all …]
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | web.builtins.frag | 5 layout(location = 5) in vec2 c2D; 48 p += distance(vec2(10.0, 11.0), vec2(13.0, 15.0)); // 5 53 vec2 c2 = reflect(vec2(1,3), vec2(0,1)); // (1,-3) 54 c2 += refract(vec2(1,3), vec2(0,1), 1.0); // (1,-3) 55 c2 += refract(vec2(1,3), vec2(0,1), 3.0); 56 c2 += refract(vec2(1,0.1), vec2(0,1), 5.0); // (0,0) 57 mat3x2 m32 = outerProduct(vec2(2,3), vec3(5,7,11));// rows: (10, 14, 22), (15, 21, 33)
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D | deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture2D(sampler, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | spv.deepRvalue.frag | 12 vec2 b[3]; 26 …float h = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true).b[1][1]; // shoul… 28 float i = texture(samp2D, vec2(0.5,0.5)).y; 33 …i += (t = str(1, vec2[3](vec2(2.0, 3.0), vec2(4.0, 5.0), vec2(6.0, 7.0)), true)).b[2].y; // shoul…
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D | 120.vert | 6 attribute vec2 attv2; 9 invariant varying vec2 centTexCoord; 63 vec2 overloadC(int, int); 64 vec2 overloadC(const in int, float); 65 vec2 overloadC(float, int); 66 vec2 overloadC(vec2, vec2); 73 vec3 overloadE(vec2 v); 89 overloadC(vec2(1), vec2(2)); 91 overloadC(ivec2(1), vec2(2)); 109 overloadE(vec2(3.3)); [all …]
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D | 400.frag | 3 in vec2 c2D; 51 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(c2D)); // ERROR, offset not con… 52 textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[1]); 53 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), offsets[2]); // ERROR, offset out of … 54 …textureProjGradOffset(u2drs, outp, vec2(0.0), vec2(0.0), ivec2(-10, 20)); // ERROR, offset out of … 67 in vec2 in2; 73 vec2 v2 = dFdxFine(in2); // ERROR 82 vec2 v2 = dFdxFine(in2); 108 flat centroid in vec2 colorfc; 132 interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR [all …]
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/external/deqp/data/gles2/shaders/ |
D | conversions.test | 212 … vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(3.5, 3.5) | vec2(-0.5, -0.5… 224 out0 = vec2(in0); 410 …vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(2.0, 2.0) | vec2(5.0, 5.0) | vec2(8.0, 8.0) |… 422 out0 = vec2(in0); 608 output vec2 out0 = [ vec2(1.0, 1.0) | vec2(0.0, 0.0) ]; 620 out0 = vec2(in0); 809 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 831 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 853 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 1417 vec2 in0 = vec2(0.0, 0.5); [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | implicit_conversions.test | 60 …output vec2 out0 = [ vec2(3.0, 4.0) | vec2(2.0, 3.0) | vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(6.0,… 71 out0 = in0 + vec2(1.0, 2.0); 214 …output vec2 out0 = [ vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(5.0, 6.0) | vec2(8.0, 9.0) | vec2(12.0… 225 out0 = in0 + vec2(1.0, 2.0); 302 output vec2 out0 = [ vec2(2.0, 4.0) | vec2(3.0, 3.0) | vec2(4.0, 9.0) ]; 313 out0 = in0 + vec2(1.0, 2.0); 324 output vec2 out0 = [ vec2(3.0, 5.0) | vec2(5.0, 8.0) | vec2(2.0, 15.0) ]; 335 out0 = in0 + vec2(1.0, 2.0); 504 …output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, -1.0) | vec2(0.0, -1.0) | vec2(2.0, 1.0) | vec2(4.… 515 out0 = in0 - vec2(1.0, 2.0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | implicit_conversions.test | 60 …output vec2 out0 = [ vec2(3.0, 4.0) | vec2(2.0, 3.0) | vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(6.0,… 71 out0 = in0 + vec2(1.0, 2.0); 214 …output vec2 out0 = [ vec2(2.0, 3.0) | vec2(4.0, 5.0) | vec2(5.0, 6.0) | vec2(8.0, 9.0) | vec2(12.0… 225 out0 = in0 + vec2(1.0, 2.0); 302 output vec2 out0 = [ vec2(2.0, 4.0) | vec2(3.0, 3.0) | vec2(4.0, 9.0) ]; 313 out0 = in0 + vec2(1.0, 2.0); 324 output vec2 out0 = [ vec2(3.0, 5.0) | vec2(5.0, 8.0) | vec2(2.0, 15.0) ]; 335 out0 = in0 + vec2(1.0, 2.0); 504 …output vec2 out0 = [ vec2(1.0, 0.0) | vec2(0.0, -1.0) | vec2(0.0, -1.0) | vec2(2.0, 1.0) | vec2(4.… 515 out0 = in0 - vec2(1.0, 2.0); [all …]
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 229 uint packSnorm2x16(vec2); 230 uint packHalf2x16(vec2); 231 vec2 unpackSnorm2x16(uint); 232 vec2 unpackHalf2x16(uint); 234 uint packUnorm2x16(vec2); 235 vec2 unpackUnorm2x16(uint); 299 mat2 outerProduct(vec2, vec2); 302 mat2x3 outerProduct(vec3, vec2); 303 mat3x2 outerProduct(vec2, vec3); 304 mat2x4 outerProduct(vec4, vec2); [all …]
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/external/skia/tests/sksl/intrinsics/ |
D | CrossNoInline.glsl | 3 uniform vec2 ah; 4 uniform vec2 bh; 5 uniform vec2 af; 6 uniform vec2 bf; 7 float cross_hh2h2(vec2 a, vec2 b) { 10 float cross_ff2f2(vec2 a, vec2 b) {
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/external/eigen/unsupported/test/ |
D | cxx11_tensor_mixed_indices.cpp | 18 Tensor<float, 1, ColMajor, int> vec2(6); in test_simple() local 20 vec1(0) = 4.0; vec2(0) = 0.0; in test_simple() 21 vec1(1) = 8.0; vec2(1) = 1.0; in test_simple() 22 vec1(2) = 15.0; vec2(2) = 2.0; in test_simple() 23 vec1(3) = 16.0; vec2(3) = 3.0; in test_simple() 24 vec1(4) = 23.0; vec2(4) = 4.0; in test_simple() 25 vec1(5) = 42.0; vec2(5) = 5.0; in test_simple() 32 vec4 = vec2.square(); in test_simple()
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