Searched refs:versionDeclString (Results 1 – 12 of 12) sorted by relevance
62 const char* versionDeclString() const { return fVersionDeclString; } in versionDeclString() function
61 const char* versionDeclString() const { return fVersionDeclString; } in versionDeclString() function
168 const char* versionDeclString() const { in versionDeclString() function
1454 this->write(fProgram.fSettings.fCaps->versionDeclString()); in writeFunctionCall()
226 const char* versionDeclString() const { in versionDeclString() function
244 this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString(); in finalize()
40 const char* version = shaderCaps->versionDeclString();
43 const char* version = shaderCaps->versionDeclString(); in createCopyProgram()
1375 if (this->caps().versionDeclString()) { in writeHeader()1376 this->write(this->caps().versionDeclString()); in writeHeader()
387 versionAndExtensionDecls.appendf("%s\n", this->shaderCaps()->versionDeclString()); in finalize()
3343 const char* version = shaderCaps->versionDeclString(); in createCopyProgram()3449 const char* version = shaderCaps->versionDeclString(); in createMipmapProgram()
1790 const char* versionDecl = shaderCaps.versionDeclString(); in build_glsl_highlight_shader()