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/external/s2-geometry-library-java/src/com/google/common/geometry/
DS2Loop.java191 public S2Point vertex(int i) { in vertex() method in S2Loop
214 int compare = vertex(iThis).compareTo(other.vertex(iOther)); in compareTo()
229 if (vertex(i).compareTo(vertex(first)) < 0) { in initFirstLogicalVertex()
304 S2Point origin = vertex(0); in getAreaCentroid()
315 areaSum += S2.signedArea(origin, vertex(i - 1), vertex(i)); in getAreaCentroid()
318 S2Point trueCentroid = S2.trueCentroid(origin, vertex(i - 1), vertex(i)); in getAreaCentroid()
412 if (!contains(b.vertex(0)) && findVertex(b.vertex(0)) < 0) { in contains()
427 if (b.contains(vertex(0)) && b.findVertex(vertex(0)) < 0) { in contains()
457 if (contains(b.vertex(0)) && findVertex(b.vertex(0)) < 0) { in intersects()
474 if (b.contains(vertex(0)) && b.findVertex(vertex(0)) < 0) { in intersects()
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DS2Polyline.java92 public S2Point vertex(int k) { in vertex() method in S2Polyline
104 lengthSum += vertex(i - 1).angle(vertex(i)); in getArclengthAngle()
120 return vertex(0); in interpolate()
125 lengthSum += vertex(i - 1).angle(vertex(i)); in interpolate()
129 double length = vertex(i - 1).angle(vertex(i)); in interpolate()
134 return S2Point.add(S2Point.mul(vertex(i - 1), (Math.cos(target) - f * Math.cos(length))), in interpolate()
135 S2Point.mul(vertex(i), f)); in interpolate()
139 return vertex(numVertices() - 1); in interpolate()
156 bounder.addPoint(vertex(i)); in getRectBound()
187 if (cell.contains(vertex(i))) { in mayIntersect()
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/external/deqp/data/gles31/shaders/es31/
Dseparate_shader_validation.test10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
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Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
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Dlinkage_io_block.test4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
6 vertex ""
40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
42 vertex ""
77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
79 vertex ""
113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
115 vertex ""
148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment }
150 vertex ""
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Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/deqp/data/gles31/shaders/es32/
Dseparate_shader_validation.test28 active_stages {vertex}
29 vertex ""
62 active_stages {vertex}
63 vertex ""
95 active_stages {vertex}
96 vertex ""
127 active_stages {vertex}
128 vertex ""
159 active_stages {vertex}
160 vertex ""
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Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
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Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_ff_gs_emit.c70 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_ff_gs_alloc_regs()
256 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads()
259 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads()
260 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_ff_gs_quads()
264 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_ff_gs_quads()
267 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_ff_gs_quads()
270 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads()
271 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads()
275 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_ff_gs_quads()
292 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quad_strip()
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/external/deqp/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.hpp105 virtual void addVertex (const tcu::Vec3& vertex) = 0;
186 template<typename V> V convertFloatTo (const tcu::Vec3& vertex);
187 …u::Vec2 convertFloatTo<tcu::Vec2> (const tcu::Vec3& vertex) { return tcu::Vec2(vertex.x(), verte… in convertFloatTo() argument
188 …late<> inline tcu::Vec3 convertFloatTo<tcu::Vec3> (const tcu::Vec3& vertex) { return vertex; } in convertFloatTo() argument
189 …4 convertFloatTo<tcu::Vec4> (const tcu::Vec3& vertex) { return tcu::Vec4(vertex.x(), vertex.y(),… in convertFloatTo() argument
190 …rtFloatTo<Vec2_16> (const tcu::Vec3& vertex) { return Vec2_16(deFloat32To16(vertex.x()), deFloa… in convertFloatTo() argument
191 …3_16> (const tcu::Vec3& vertex) { return Vec3_16(deFloat32To16(vertex.x()), deFloat32To16(verte… in convertFloatTo() argument
192 …4_16> (const tcu::Vec3& vertex) { return Vec4_16(deFloat32To16(vertex.x()), deFloat32To16(verte… in convertFloatTo() argument
193 …SNorm> (const tcu::Vec3& vertex) { return Vec2_16SNorm(deFloat32ToSNorm<deInt16>(vertex.x()), deF… in convertFloatTo() argument
194 …Vec3& vertex) { return Vec3_16SNorm(deFloat32ToSNorm<deInt16>(vertex.x()), deFloat32ToSNorm<deInt1… in convertFloatTo() argument
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/memory_management/
Dtypes.cc63 for (size_t vertex = 0; vertex < num_vertices; ++vertex) { in ReallocationGraph() local
64 if (num_visits[vertex] == children.size()) { in ReallocationGraph()
65 reallocation_graph[root].push_back(vertex); in ReallocationGraph()
66 reallocation_graph[vertex].push_back(root); in ReallocationGraph()
70 for (size_t vertex = 0; vertex < num_vertices; ++vertex) { in ReallocationGraph() local
71 std::sort(reallocation_graph[vertex].begin(), in ReallocationGraph()
72 reallocation_graph[vertex].end()); in ReallocationGraph()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c153 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local
155 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f()
157 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f()
162 CALL_Vertex4fv(exec->ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f()
164 CALL_Vertex3fv(exec->ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f()
203 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
205 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f()
211 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f()
216 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f()
217 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f()
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/external/deqp-deps/glslang/Test/
Dhlsl.gs-hs-mix.tesc90 GSVertexOutput vertex;
100 vertex.PositionCS = Q0;
101 output.Append(vertex);
102 vertex.PositionCS = Q1;
103 output.Append(vertex);
107 vertex.PositionCS = Q1;
108 output.Append(vertex);
109 vertex.PositionCS = Q2;
110 output.Append(vertex);
114 vertex.PositionCS = Q2;
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Dspv.precisionTexture.frag9 layout(location = 0) in highp vec4 vertex;
16 v = texture(texM, vertex.xy);
17 v = texture(texH, vertex.xy);
18 v = textureLod(texM, vertex.xy, vertex.z);
19 v = textureLod(texH, vertex.xy, vertex.z);
20 v = textureProj(texM, vertex.xyz);
21 v = textureProj(texH, vertex.xyz);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dhlsl.gs-hs-mix.tesc90 GSVertexOutput vertex;
100 vertex.PositionCS = Q0;
101 output.Append(vertex);
102 vertex.PositionCS = Q1;
103 output.Append(vertex);
107 vertex.PositionCS = Q1;
108 output.Append(vertex);
109 vertex.PositionCS = Q2;
110 output.Append(vertex);
114 vertex.PositionCS = Q2;
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Dspv.precisionTexture.frag9 layout(location = 0) in highp vec4 vertex;
16 v = texture(texM, vertex.xy);
17 v = texture(texH, vertex.xy);
18 v = textureLod(texM, vertex.xy, vertex.z);
19 v = textureLod(texH, vertex.xy, vertex.z);
20 v = textureProj(texM, vertex.xyz);
21 v = textureProj(texH, vertex.xyz);
/external/mesa3d/.gitlab-ci/
Ddeqp-panfrost-g52-fails.txt19 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod,Fail
26 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp,Fail
27 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror,Fail
28 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp,Fail
29 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror,Fail
30 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp,Fail
31 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror,Fail
32 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat,Fail
33 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp,Fail
34 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror,Fail
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp386 const Vertex4RGBA vertex = in createBufferData() local
392 vertices.push_back(vertex); in createBufferData()
402 const Vertex4RGBA vertex = in createBufferData() local
408 vertices.push_back(vertex); in createBufferData()
419 Vertex4RGBA vertex = in createBufferData() local
425 vertices.push_back(vertex); in createBufferData()
428 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData()
429 vertices.push_back(vertex); in createBufferData()
434 const Vertex4RGBA vertex = in createBufferData() local
440 vertices.push_back(vertex); in createBufferData()
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/external/deqp/data/gles3/shaders/
Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
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/external/lottie/lottie/src/main/java/com/airbnb/lottie/model/
DCubicCurveData.java12 private final PointF vertex; field in CubicCurveData
17 vertex = new PointF(); in CubicCurveData()
20 public CubicCurveData(PointF controlPoint1, PointF controlPoint2, PointF vertex) { in CubicCurveData() argument
23 this.vertex = vertex; in CubicCurveData()
43 vertex.set(x, y); in setVertex()
47 return vertex; in getVertex()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt34 vertex attribute start offset.
40 + Mixing vertex attribute binding and vertex attribute pointer APIs
41 - Different APIs for different vertex attributes
42 - Use vertex attribute binding API to change state set with vertex
53 + Use of all vertex attribute binding points
61 vertex attribute binding state after use of vertex attribute
64 Rendering tests set vertex attribute state using vertex attribute
66 then verified. Mixed API rendering tests intermix both vertex
68 modify the state of the same or different vertex attributes.
72 binding point buffer offset and/or vertex attribute relative
/external/llvm-project/polly/lib/External/isl/
Disl_vertices.c49 isl_basic_set_free(vertices->v[i].vertex); in isl_vertices_free()
77 isl_basic_set_free(list->v.vertex); in free_vertex_list()
139 v->v.vertex = isl_basic_set_copy(bset); in add_vertex()
140 v->v.vertex = isl_basic_set_cow(v->v.vertex); in add_vertex()
141 v->v.vertex = isl_basic_set_update_from_tab(v->v.vertex, tab); in add_vertex()
142 v->v.vertex = isl_basic_set_simplify(v->v.vertex); in add_vertex()
143 v->v.vertex = isl_basic_set_finalize(v->v.vertex); in add_vertex()
144 if (!v->v.vertex) in add_vertex()
146 isl_assert(bset->ctx, v->v.vertex->n_eq >= nvar, goto error); in add_vertex()
147 v->v.dom = isl_basic_set_copy(v->v.vertex); in add_vertex()
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/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_shader_viewport_layer_array.txt37 vertex and tessalation shaders
45 a) vertex + fragment
46 b) vertex + tcs + tes + fragment
47 c) vertex + tcs + tes + geometry + fragment
51 of the last active vertex processing stage.
57 a) vertex + fragment
58 b) vertex + tcs + tes + fragment
59 c) vertex + tcs + tes + geometry + fragment
63 of the last active vertex processing stage.
64 Make sure that the layer number written by a vertex procesing
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.precisionTexture.frag.out15 Name 16 "vertex"
26 Decorate 16(vertex) Location 0
57 16(vertex): 15(ptr) Variable Input
78 18: 7(fvec4) Load 16(vertex)
83 23: 7(fvec4) Load 16(vertex)
88 27: 7(fvec4) Load 16(vertex)
90 32: 31(ptr) AccessChain 16(vertex) 30
95 36: 7(fvec4) Load 16(vertex)
97 38: 31(ptr) AccessChain 16(vertex) 30
102 43: 7(fvec4) Load 16(vertex)
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