/external/s2-geometry-library-java/src/com/google/common/geometry/ |
D | S2Loop.java | 191 public S2Point vertex(int i) { in vertex() method in S2Loop 214 int compare = vertex(iThis).compareTo(other.vertex(iOther)); in compareTo() 229 if (vertex(i).compareTo(vertex(first)) < 0) { in initFirstLogicalVertex() 304 S2Point origin = vertex(0); in getAreaCentroid() 315 areaSum += S2.signedArea(origin, vertex(i - 1), vertex(i)); in getAreaCentroid() 318 S2Point trueCentroid = S2.trueCentroid(origin, vertex(i - 1), vertex(i)); in getAreaCentroid() 412 if (!contains(b.vertex(0)) && findVertex(b.vertex(0)) < 0) { in contains() 427 if (b.contains(vertex(0)) && b.findVertex(vertex(0)) < 0) { in contains() 457 if (contains(b.vertex(0)) && findVertex(b.vertex(0)) < 0) { in intersects() 474 if (b.contains(vertex(0)) && b.findVertex(vertex(0)) < 0) { in intersects() [all …]
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D | S2Polyline.java | 92 public S2Point vertex(int k) { in vertex() method in S2Polyline 104 lengthSum += vertex(i - 1).angle(vertex(i)); in getArclengthAngle() 120 return vertex(0); in interpolate() 125 lengthSum += vertex(i - 1).angle(vertex(i)); in interpolate() 129 double length = vertex(i - 1).angle(vertex(i)); in interpolate() 134 return S2Point.add(S2Point.mul(vertex(i - 1), (Math.cos(target) - f * Math.cos(length))), in interpolate() 135 S2Point.mul(vertex(i), f)); in interpolate() 139 return vertex(numVertices() - 1); in interpolate() 156 bounder.addPoint(vertex(i)); in getRectBound() 187 if (cell.contains(vertex(i))) { in mayIntersect() [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | separate_shader_validation.test | 10 active_stages {vertex} 11 vertex "" 44 active_stages {vertex} 45 vertex "" 77 active_stages {vertex} 78 vertex "" 109 active_stages {vertex} 110 vertex "" 141 active_stages {vertex} 142 vertex "" [all …]
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D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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D | linkage_io_block.test | 4 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 6 vertex "" 40 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 42 vertex "" 77 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 79 vertex "" 113 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 115 vertex "" 148 require extension { "GL_OES_shader_io_blocks" | "GL_EXT_shader_io_blocks" } in { vertex, fragment } 150 vertex "" [all …]
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D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | separate_shader_validation.test | 28 active_stages {vertex} 29 vertex "" 62 active_stages {vertex} 63 vertex "" 95 active_stages {vertex} 96 vertex "" 127 active_stages {vertex} 128 vertex "" 159 active_stages {vertex} 160 vertex "" [all …]
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D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_ff_gs_emit.c | 70 c->reg.vertex[j] = brw_vec4_grf(i, 0); in brw_ff_gs_alloc_regs() 256 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads() 259 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads() 260 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 0); in brw_ff_gs_quads() 264 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 1); in brw_ff_gs_quads() 267 brw_ff_gs_emit_vue(c, c->reg.vertex[3], 0); in brw_ff_gs_quads() 270 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quads() 271 brw_ff_gs_emit_vue(c, c->reg.vertex[1], 0); in brw_ff_gs_quads() 275 brw_ff_gs_emit_vue(c, c->reg.vertex[2], 1); in brw_ff_gs_quads() 292 brw_ff_gs_emit_vue(c, c->reg.vertex[0], 0); in brw_ff_gs_quad_strip() [all …]
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkRayTracingUtil.hpp | 105 virtual void addVertex (const tcu::Vec3& vertex) = 0; 186 template<typename V> V convertFloatTo (const tcu::Vec3& vertex); 187 …u::Vec2 convertFloatTo<tcu::Vec2> (const tcu::Vec3& vertex) { return tcu::Vec2(vertex.x(), verte… in convertFloatTo() argument 188 …late<> inline tcu::Vec3 convertFloatTo<tcu::Vec3> (const tcu::Vec3& vertex) { return vertex; } in convertFloatTo() argument 189 …4 convertFloatTo<tcu::Vec4> (const tcu::Vec3& vertex) { return tcu::Vec4(vertex.x(), vertex.y(),… in convertFloatTo() argument 190 …rtFloatTo<Vec2_16> (const tcu::Vec3& vertex) { return Vec2_16(deFloat32To16(vertex.x()), deFloa… in convertFloatTo() argument 191 …3_16> (const tcu::Vec3& vertex) { return Vec3_16(deFloat32To16(vertex.x()), deFloat32To16(verte… in convertFloatTo() argument 192 …4_16> (const tcu::Vec3& vertex) { return Vec4_16(deFloat32To16(vertex.x()), deFloat32To16(verte… in convertFloatTo() argument 193 …SNorm> (const tcu::Vec3& vertex) { return Vec2_16SNorm(deFloat32ToSNorm<deInt16>(vertex.x()), deF… in convertFloatTo() argument 194 …Vec3& vertex) { return Vec3_16SNorm(deFloat32ToSNorm<deInt16>(vertex.x()), deFloat32ToSNorm<deInt1… in convertFloatTo() argument [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/memory_management/ |
D | types.cc | 63 for (size_t vertex = 0; vertex < num_vertices; ++vertex) { in ReallocationGraph() local 64 if (num_visits[vertex] == children.size()) { in ReallocationGraph() 65 reallocation_graph[root].push_back(vertex); in ReallocationGraph() 66 reallocation_graph[vertex].push_back(root); in ReallocationGraph() 70 for (size_t vertex = 0; vertex < num_vertices; ++vertex) { in ReallocationGraph() local 71 std::sort(reallocation_graph[vertex].begin(), in ReallocationGraph() 72 reallocation_graph[vertex].end()); in ReallocationGraph()
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 153 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local 155 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord1f() 157 _math_horner_bezier_curve(map->Points, vertex, uu, in vbo_exec_do_EvalCoord1f() 162 CALL_Vertex4fv(exec->ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f() 164 CALL_Vertex3fv(exec->ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f() 203 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local 205 ASSIGN_4V(vertex, 0, 0, 0, 1); in vbo_exec_do_EvalCoord2f() 211 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, in vbo_exec_do_EvalCoord2f() 216 du[0] = du[0]*vertex[3] - du[3]*vertex[0]; in vbo_exec_do_EvalCoord2f() 217 du[1] = du[1]*vertex[3] - du[3]*vertex[1]; in vbo_exec_do_EvalCoord2f() [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.gs-hs-mix.tesc | 90 GSVertexOutput vertex; 100 vertex.PositionCS = Q0; 101 output.Append(vertex); 102 vertex.PositionCS = Q1; 103 output.Append(vertex); 107 vertex.PositionCS = Q1; 108 output.Append(vertex); 109 vertex.PositionCS = Q2; 110 output.Append(vertex); 114 vertex.PositionCS = Q2; [all …]
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D | spv.precisionTexture.frag | 9 layout(location = 0) in highp vec4 vertex; 16 v = texture(texM, vertex.xy); 17 v = texture(texH, vertex.xy); 18 v = textureLod(texM, vertex.xy, vertex.z); 19 v = textureLod(texH, vertex.xy, vertex.z); 20 v = textureProj(texM, vertex.xyz); 21 v = textureProj(texH, vertex.xyz);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | hlsl.gs-hs-mix.tesc | 90 GSVertexOutput vertex; 100 vertex.PositionCS = Q0; 101 output.Append(vertex); 102 vertex.PositionCS = Q1; 103 output.Append(vertex); 107 vertex.PositionCS = Q1; 108 output.Append(vertex); 109 vertex.PositionCS = Q2; 110 output.Append(vertex); 114 vertex.PositionCS = Q2; [all …]
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D | spv.precisionTexture.frag | 9 layout(location = 0) in highp vec4 vertex; 16 v = texture(texM, vertex.xy); 17 v = texture(texH, vertex.xy); 18 v = textureLod(texM, vertex.xy, vertex.z); 19 v = textureLod(texH, vertex.xy, vertex.z); 20 v = textureProj(texM, vertex.xyz); 21 v = textureProj(texH, vertex.xyz);
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/external/mesa3d/.gitlab-ci/ |
D | deqp-panfrost-g52-fails.txt | 19 dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod,Fail 26 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp,Fail 27 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror,Fail 28 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp,Fail 29 dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror,Fail 30 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp,Fail 31 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror,Fail 32 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat,Fail 33 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp,Fail 34 dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror,Fail [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineInputAssemblyTests.cpp | 386 const Vertex4RGBA vertex = in createBufferData() local 392 vertices.push_back(vertex); in createBufferData() 402 const Vertex4RGBA vertex = in createBufferData() local 408 vertices.push_back(vertex); in createBufferData() 419 Vertex4RGBA vertex = in createBufferData() local 425 vertices.push_back(vertex); in createBufferData() 428 vertex.position = tcu::Vec4(originX, originY + primitiveSizeY, 0.0f, 1.0f); in createBufferData() 429 vertices.push_back(vertex); in createBufferData() 434 const Vertex4RGBA vertex = in createBufferData() local 440 vertices.push_back(vertex); in createBufferData() [all …]
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/external/deqp/data/gles3/shaders/ |
D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/external/lottie/lottie/src/main/java/com/airbnb/lottie/model/ |
D | CubicCurveData.java | 12 private final PointF vertex; field in CubicCurveData 17 vertex = new PointF(); in CubicCurveData() 20 public CubicCurveData(PointF controlPoint1, PointF controlPoint2, PointF vertex) { in CubicCurveData() argument 23 this.vertex = vertex; in CubicCurveData() 43 vertex.set(x, y); in setVertex() 47 return vertex; in getVertex()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 34 vertex attribute start offset. 40 + Mixing vertex attribute binding and vertex attribute pointer APIs 41 - Different APIs for different vertex attributes 42 - Use vertex attribute binding API to change state set with vertex 53 + Use of all vertex attribute binding points 61 vertex attribute binding state after use of vertex attribute 64 Rendering tests set vertex attribute state using vertex attribute 66 then verified. Mixed API rendering tests intermix both vertex 68 modify the state of the same or different vertex attributes. 72 binding point buffer offset and/or vertex attribute relative
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/external/llvm-project/polly/lib/External/isl/ |
D | isl_vertices.c | 49 isl_basic_set_free(vertices->v[i].vertex); in isl_vertices_free() 77 isl_basic_set_free(list->v.vertex); in free_vertex_list() 139 v->v.vertex = isl_basic_set_copy(bset); in add_vertex() 140 v->v.vertex = isl_basic_set_cow(v->v.vertex); in add_vertex() 141 v->v.vertex = isl_basic_set_update_from_tab(v->v.vertex, tab); in add_vertex() 142 v->v.vertex = isl_basic_set_simplify(v->v.vertex); in add_vertex() 143 v->v.vertex = isl_basic_set_finalize(v->v.vertex); in add_vertex() 144 if (!v->v.vertex) in add_vertex() 146 isl_assert(bset->ctx, v->v.vertex->n_eq >= nvar, goto error); in add_vertex() 147 v->v.dom = isl_basic_set_copy(v->v.vertex); in add_vertex() [all …]
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_shader_viewport_layer_array.txt | 37 vertex and tessalation shaders 45 a) vertex + fragment 46 b) vertex + tcs + tes + fragment 47 c) vertex + tcs + tes + geometry + fragment 51 of the last active vertex processing stage. 57 a) vertex + fragment 58 b) vertex + tcs + tes + fragment 59 c) vertex + tcs + tes + geometry + fragment 63 of the last active vertex processing stage. 64 Make sure that the layer number written by a vertex procesing
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/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.precisionTexture.frag.out | 15 Name 16 "vertex" 26 Decorate 16(vertex) Location 0 57 16(vertex): 15(ptr) Variable Input 78 18: 7(fvec4) Load 16(vertex) 83 23: 7(fvec4) Load 16(vertex) 88 27: 7(fvec4) Load 16(vertex) 90 32: 31(ptr) AccessChain 16(vertex) 30 95 36: 7(fvec4) Load 16(vertex) 97 38: 31(ptr) AccessChain 16(vertex) 30 102 43: 7(fvec4) Load 16(vertex) [all …]
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