Searched refs:vertex2 (Results 1 – 7 of 7) sorted by relevance
87 PointF vertex2 = curve2.getVertex(); in interpolateBetween() local96 MiscUtils.lerp(vertex1.x, vertex2.x, percentage), MiscUtils.lerp(vertex1.y, vertex2.y, in interpolateBetween()
181 const tcu::Vec4 vertex2 = genRandomVector(rnd); in iterate() local182 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in iterate()185 vertices[triNdx * 3 + 1] = vertex2; in iterate()
215 const tcu::Vec4 vertex2 = genRandomVector(rnd); in init() local216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init()219 triangles[triNdx*3 + 1] = vertex2; in init()
357 CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; in DrawGouraud() local359 CFX_PointF& position2 = vertex2.position; in DrawGouraud()366 r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); in DrawGouraud()367 g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); in DrawGouraud()368 b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); in DrawGouraud()
266 const float* vertex2 = (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */ in checkSecondOuterTessellationLevelEffect() local267 float vertex2_x = vertex2[0]; in checkSecondOuterTessellationLevelEffect()
251 const Vertex4RGBA vertex2 = in createPoints() local285 vertices.push_back(vertex2); in createPoints()