Searched refs:vertexA (Results 1 – 3 of 3) sorted by relevance
281 GLint vertexA = indexData[triOffsets[triIndex] + 0]; in TEST_P() local286 positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2]; in TEST_P()287 GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] + in TEST_P()
311 inline float triangleEdgeLength (const tcu::Vec2& vertexA, const tcu::Vec2& vertexB) in triangleEdgeLength() argument313 const float abx = vertexA.x() - vertexB.x(); in triangleEdgeLength()314 const float aby = vertexA.y() - vertexB.y(); in triangleEdgeLength()
235 Optional<GLuint> vertexA; in CopyTriangleFanIndicesWithRestart() local247 vertexA.reset(); in CopyTriangleFanIndicesWithRestart()252 if (!vertexA.valid()) in CopyTriangleFanIndicesWithRestart()254 vertexA = value; in CopyTriangleFanIndicesWithRestart()262 bufferOut->push_back(vertexA.value()); in CopyTriangleFanIndicesWithRestart()