Searched refs:vertexArrayAttribIFormat (Results 1 – 13 of 13) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 2206 gl.vertexArrayAttribIFormat(m_vao, gl.getAttribLocation(m_po, "a_0"), size, type_gl_name, 0); in PrepareVAO() 2207 gl.vertexArrayAttribIFormat(m_vao, gl.getAttribLocation(m_po, "a_1"), size, type_gl_name, 0); in PrepareVAO() 4812 gl.vertexArrayAttribIFormat(vao, max_vertex_attribs, 1, GL_BYTE, 0); in iterate() 4817 gl.vertexArrayAttribIFormat(vao, max_vertex_attribs + 1, 1, GL_BYTE, 0); in iterate() 4843 gl.vertexArrayAttribIFormat(vao, 0, 0, GL_BYTE, 0); in iterate() 4848 gl.vertexArrayAttribIFormat(vao, 0, 5, GL_BYTE, 0); in iterate() 4870 gl.vertexArrayAttribIFormat(vao, 0, 1, GL_BYTE, max_vertex_attrib_relative_offset + 1); in iterate() 4889 gl.vertexArrayAttribIFormat(vao, 0, 1, bad_type, 0); in iterate() 4902 gl.vertexArrayAttribIFormat(vao, 0, 1, GL_UNSIGNED_INT_10F_11F_11F_REV, 0); in iterate() 4920 gl.vertexArrayAttribIFormat(not_a_vao, 0, 1, GL_BYTE, 0); in iterate()
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 344 void vertexArrayAttribIFormat(VertexArrayID vaobjPacked, GLuint attribindex, GLint size, \
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D | Context_gl.cpp | 3666 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj, in vertexArrayAttribIFormat() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 801 glVertexArrayAttribIFormatFunc vertexArrayAttribIFormat; variable
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D | glwInitGL45.inl | 567 gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArray…
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D | glwInitGL46.inl | 571 gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArray…
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D | glwInitExtGL.inl | 699 …gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArray…
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D | glwImpl.inl | 6372 gl->vertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 212 ASSIGN("glVertexArrayAttribIFormat", vertexArrayAttribIFormat); in initProcsDesktopGL() 1915 ASSIGN("glVertexArrayAttribIFormat", vertexArrayAttribIFormat); in initProcsDesktopGL() 3000 vertexArrayAttribIFormat = &glVertexArrayAttribIFormatNULL; in initProcsDesktopGLNULL() 4701 vertexArrayAttribIFormat = &glVertexArrayAttribIFormatNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 722 PFNGLVERTEXARRAYATTRIBIFORMATPROC vertexArrayAttribIFormat = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 801 gl->vertexArrayAttribIFormat = glVertexArrayAttribIFormat;
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 9207 context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset); in GL_VertexArrayAttribIFormat()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 5820 m_gl.vertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
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