Searched refs:vertexArrayBinding (Results 1 – 2 of 2) sorted by relevance
115 GLenum vertexArrayBinding; member
3154 get(GL_VERTEX_ARRAY_BINDING, &state->vertexArrayBinding); in syncVertexArraysFromNativeContext()3155 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext()3157 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()3166 bindVertexArray(state->vertexArrayBinding, 0); in restoreVertexArraysNativeContext()