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Searched refs:vertexArrayBinding (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h115 GLenum vertexArrayBinding; member
DStateManagerGL.cpp3154 get(GL_VERTEX_ARRAY_BINDING, &state->vertexArrayBinding); in syncVertexArraysFromNativeContext()
3155 if (mVAO != static_cast<GLuint>(state->vertexArrayBinding)) in syncVertexArraysFromNativeContext()
3157 mVAO = state->vertexArrayBinding; in syncVertexArraysFromNativeContext()
3166 bindVertexArray(state->vertexArrayBinding, 0); in restoreVertexArraysNativeContext()