Home
last modified time | relevance | path

Searched refs:vertexArrayVertexBuffer (Results 1 – 13 of 13) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessVertexArraysTests.cpp1531 gl.vertexArrayVertexBuffer(m_vao, 0, m_bo_array_0, (glw::GLintptr)NULL, sizeof(glw::GLint) * 2); in PrepareVAO()
1543 gl.vertexArrayVertexBuffer(m_vao, 1, m_bo_array_0, sizeof(glw::GLint), in PrepareVAO()
1600 gl.vertexArrayVertexBuffer(m_vao, 2, m_bo_array_1, (glw::GLintptr)NULL, sizeof(glw::GLint)); in PrepareVAO()
4570 gl.vertexArrayVertexBuffer(not_a_vao, 0, bo, valid_offset, valid_stride); in iterate()
4581 gl.vertexArrayVertexBuffer(vao, 0, not_a_bo, valid_offset, valid_stride); in iterate()
4592 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings, bo, valid_offset, valid_stride); in iterate()
4597 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings + 1, bo, valid_offset, valid_stride); in iterate()
4609 gl.vertexArrayVertexBuffer(vao, 0, bo, -1, valid_stride); in iterate()
4614 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, -1); in iterate()
4619 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, max_vertex_attrib_stride + 1); in iterate()
/external/angle/src/libANGLE/
DContext_gl_4_autogen.h351 void vertexArrayVertexBuffer(VertexArrayID vaobjPacked, GLuint bindingindex, \
DContext_gl.cpp3694 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj, in vertexArrayVertexBuffer() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl823 glVertexArrayVertexBufferFunc vertexArrayVertexBuffer; variable
DglwInitGL45.inl571 gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
DglwInitGL46.inl575 gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
DglwInitExtGL.inl703 …gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
DglwImpl.inl6548 gl->vertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp216 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL()
1919 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL()
3004 vertexArrayVertexBuffer = &glVertexArrayVertexBufferNULL; in initProcsDesktopGLNULL()
4705 vertexArrayVertexBuffer = &glVertexArrayVertexBufferNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h726 PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl823 gl->vertexArrayVertexBuffer = glVertexArrayVertexBuffer;
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp9324 context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, in GL_VertexArrayVertexBuffer()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl5974 m_gl.vertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);