Searched refs:vertexArrayVertexBuffer (Results 1 – 13 of 13) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessVertexArraysTests.cpp | 1531 gl.vertexArrayVertexBuffer(m_vao, 0, m_bo_array_0, (glw::GLintptr)NULL, sizeof(glw::GLint) * 2); in PrepareVAO() 1543 gl.vertexArrayVertexBuffer(m_vao, 1, m_bo_array_0, sizeof(glw::GLint), in PrepareVAO() 1600 gl.vertexArrayVertexBuffer(m_vao, 2, m_bo_array_1, (glw::GLintptr)NULL, sizeof(glw::GLint)); in PrepareVAO() 4570 gl.vertexArrayVertexBuffer(not_a_vao, 0, bo, valid_offset, valid_stride); in iterate() 4581 gl.vertexArrayVertexBuffer(vao, 0, not_a_bo, valid_offset, valid_stride); in iterate() 4592 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings, bo, valid_offset, valid_stride); in iterate() 4597 gl.vertexArrayVertexBuffer(vao, max_vertex_attrib_bindings + 1, bo, valid_offset, valid_stride); in iterate() 4609 gl.vertexArrayVertexBuffer(vao, 0, bo, -1, valid_stride); in iterate() 4614 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, -1); in iterate() 4619 gl.vertexArrayVertexBuffer(vao, 0, bo, valid_offset, max_vertex_attrib_stride + 1); in iterate()
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 351 void vertexArrayVertexBuffer(VertexArrayID vaobjPacked, GLuint bindingindex, \
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D | Context_gl.cpp | 3694 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj, in vertexArrayVertexBuffer() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 823 glVertexArrayVertexBufferFunc vertexArrayVertexBuffer; variable
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D | glwInitGL45.inl | 571 gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
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D | glwInitGL46.inl | 575 gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
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D | glwInitExtGL.inl | 703 …gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayV…
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D | glwImpl.inl | 6548 gl->vertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 216 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL() 1919 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL() 3004 vertexArrayVertexBuffer = &glVertexArrayVertexBufferNULL; in initProcsDesktopGLNULL() 4705 vertexArrayVertexBuffer = &glVertexArrayVertexBufferNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 726 PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 823 gl->vertexArrayVertexBuffer = glVertexArrayVertexBuffer;
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 9324 context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, in GL_VertexArrayVertexBuffer()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 5974 m_gl.vertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
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