Searched refs:vertexAttribI3ui (Results 1 – 20 of 20) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gl_3_autogen.h | 29 void vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); \
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D | Context_gl.cpp | 437 void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) in vertexAttribI3ui() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL31.inl | 290 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL30.inl | 278 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwFunctions.inl | 875 glVertexAttribI3uiFunc vertexAttribI3ui; variable
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D | glwInitGL32.inl | 308 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL33.inl | 328 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL40.inl | 374 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL41.inl | 450 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL42.inl | 462 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL44.inl | 512 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL43.inl | 503 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL45.inl | 622 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL46.inl | 626 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwImpl.inl | 6964 gl->vertexAttribI3ui(index, x, y, z);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 1177 ASSIGN("glVertexAttribI3uiEXT", vertexAttribI3ui); in initProcsDesktopGL() 1504 ASSIGN("glVertexAttribI3ui", vertexAttribI3ui); in initProcsDesktopGL() 3964 vertexAttribI3ui = &glVertexAttribI3uiNULL; in initProcsDesktopGLNULL() 4291 vertexAttribI3ui = &glVertexAttribI3uiNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 330 PFNGLVERTEXATTRIBI3UIPROC vertexAttribI3ui = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 875 gl->vertexAttribI3ui = glVertexAttribI3ui;
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/external/angle/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 1966 context->vertexAttribI3ui(index, x, y, z); in GL_VertexAttribI3ui()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 6338 m_gl.vertexAttribI3ui(index, x, y, z);
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