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Searched refs:vertexAttribI4ui (Results 1 – 25 of 35) sorted by relevance

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/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl312 dst->vertexAttribI4ui = src.vertexAttribI4ui;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl246 gl->vertexAttribI4ui = &glVertexAttribI4ui;
DglwInitES31Direct.inl312 gl->vertexAttribI4ui = &glVertexAttribI4ui;
DglwInitES32Direct.inl356 gl->vertexAttribI4ui = &glVertexAttribI4ui;
DglwInitES30.inl246 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL31.inl297 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL30.inl285 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwFunctions.inl882 glVertexAttribI4uiFunc vertexAttribI4ui; variable
DglwInitES31.inl312 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL32.inl315 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL33.inl335 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitES32.inl356 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL40.inl381 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL41.inl457 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL42.inl469 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL44.inl519 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
DglwInitGL43.inl510 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp169 virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32);
DsglrContext.hpp157 virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32) = DE_NULL;
DsglrGLContext.cpp706 void GLContext::vertexAttribI4ui (deUint32 index, deUint32 x, deUint32 y, deUint32 z, deUint32 w) in vertexAttribI4ui() function in sglr::GLContext
DsglrReferenceContext.hpp722 virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32);
/external/angle/src/libANGLE/
DContext_gles_3_0_autogen.h158 void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); \
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp1184 ASSIGN("glVertexAttribI4uiEXT", vertexAttribI4ui); in initProcsDesktopGL()
1511 ASSIGN("glVertexAttribI4ui", vertexAttribI4ui); in initProcsDesktopGL()
2524 ASSIGN("glVertexAttribI4ui", vertexAttribI4ui); in initProcsGLES()
3971 vertexAttribI4ui = &glVertexAttribI4uiNULL; in initProcsDesktopGLNULL()
4298 vertexAttribI4ui = &glVertexAttribI4uiNULL; in initProcsDesktopGLNULL()
5310 vertexAttribI4ui = &glVertexAttribI4uiNULL; in initProcsGLESNULL()
DDispatchTableGL_autogen.h337 PFNGLVERTEXATTRIBI4UIPROC vertexAttribI4ui = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl882 gl->vertexAttribI4ui = glVertexAttribI4ui;

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