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Searched refs:vertexB (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DProvokingVertexTest.cpp282 GLint vertexB = indexData[triOffsets[triIndex] + 1]; in TEST_P() local
286 positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2]; in TEST_P()
287 GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] + in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp236 Optional<GLuint> vertexB; in CopyTriangleFanIndicesWithRestart() local
248 vertexB.reset(); in CopyTriangleFanIndicesWithRestart()
256 else if (!vertexB.valid()) in CopyTriangleFanIndicesWithRestart()
258 vertexB = value; in CopyTriangleFanIndicesWithRestart()
263 bufferOut->push_back(vertexB.value()); in CopyTriangleFanIndicesWithRestart()
265 vertexB = value; in CopyTriangleFanIndicesWithRestart()
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryWatertightnessTests.cpp311 inline float triangleEdgeLength (const tcu::Vec2& vertexA, const tcu::Vec2& vertexB) in triangleEdgeLength() argument
313 const float abx = vertexA.x() - vertexB.x(); in triangleEdgeLength()
314 const float aby = vertexA.y() - vertexB.y(); in triangleEdgeLength()