Searched refs:vertexB (Results 1 – 3 of 3) sorted by relevance
282 GLint vertexB = indexData[triOffsets[triIndex] + 1]; in TEST_P() local286 positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2]; in TEST_P()287 GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] + in TEST_P()
236 Optional<GLuint> vertexB; in CopyTriangleFanIndicesWithRestart() local248 vertexB.reset(); in CopyTriangleFanIndicesWithRestart()256 else if (!vertexB.valid()) in CopyTriangleFanIndicesWithRestart()258 vertexB = value; in CopyTriangleFanIndicesWithRestart()263 bufferOut->push_back(vertexB.value()); in CopyTriangleFanIndicesWithRestart()265 vertexB = value; in CopyTriangleFanIndicesWithRestart()
311 inline float triangleEdgeLength (const tcu::Vec2& vertexA, const tcu::Vec2& vertexB) in triangleEdgeLength() argument313 const float abx = vertexA.x() - vertexB.x(); in triangleEdgeLength()314 const float aby = vertexA.y() - vertexB.y(); in triangleEdgeLength()