Searched refs:vertexBuiltins (Results 1 – 1 of 1) sorted by relevance
503 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateShaderLinkHLSL() local504 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()522 if (vertexBuiltins.glPosition.enabled) in generateShaderLinkHLSL()527 if (vertexBuiltins.glViewIDOVR.enabled) in generateShaderLinkHLSL()533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()590 if (vertexBuiltins.glPointSize.enabled) in generateShaderLinkHLSL()595 if (vertexBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()906 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateGeometryShaderPreamble() local909 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateGeometryShaderPreamble()921 if (vertexBuiltins.glPointSize.enabled) in generateGeometryShaderPreamble()[all …]