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Searched refs:vertexBuiltins (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp503 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateShaderLinkHLSL() local
504 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()
522 if (vertexBuiltins.glPosition.enabled) in generateShaderLinkHLSL()
527 if (vertexBuiltins.glViewIDOVR.enabled) in generateShaderLinkHLSL()
533 ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled); in generateShaderLinkHLSL()
590 if (vertexBuiltins.glPointSize.enabled) in generateShaderLinkHLSL()
595 if (vertexBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()
906 const auto &vertexBuiltins = builtinsD3D[gl::ShaderType::Vertex]; in generateGeometryShaderPreamble() local
909 generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(), in generateGeometryShaderPreamble()
921 if (vertexBuiltins.glPointSize.enabled) in generateGeometryShaderPreamble()
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