Searched refs:vertexClipCullOffset (Results 1 – 4 of 4) sorted by relevance
402 uint32_t vertexClipCullOffset = state.backendState.vertexClipCullOffset;409 pa.Assemble(vertexClipCullOffset, vClipCullDistLo);410 pa.Assemble(vertexClipCullOffset + 1, vClipCullDistHi);533 uint32_t vertexClipCullSlot = state.backendState.vertexClipCullOffset;664 uint32_t vertexClipCullSlot = backendState.vertexClipCullOffset;906 uint32_t vertexClipCullOffset = this->state.backendState.vertexClipCullOffset;966 uint32_t attribSlot = vertexClipCullOffset;979 uint32_t attribSlot = vertexClipCullOffset + 1;1076 uint32_t vertexClipCullSlot = this->state.backendState.vertexClipCullOffset;
1139 uint32_t vertexClipCullOffset; member
256 clipSlot == 0 ? state.vertexClipCullOffset : state.vertexClipCullOffset + 1; in ProcessUserClipDist()
2075 backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2; in swr_update_derived()