Searched refs:vertexComponents (Results 1 – 1 of 1) sorted by relevance
95 GLint vertexComponents; member134 static GLOBJECT * newGLObject(long vertices, int vertexComponents, in newGLObject() argument142 result->vertexComponents = vertexComponents; in newGLObject()143 result->vertexArraySize = vertices * vertexComponents * sizeof(GLfloat); in newGLObject()271 glVertexAttribPointer(loc_pos, object->vertexComponents, GL_FLOAT, in drawGLObject()290 glVertexPointer(object->vertexComponents, GL_FLOAT, 0, in drawGLObject()