Searched refs:vertexExe (Results 1 – 3 of 3) sorted by relevance
873 ShaderExecutableD3D *vertexExe = nullptr; in triggerDrawCallProgramRecompilation() local874 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog)); in triggerDrawCallProgramRecompilation()
2914 ShaderExecutableD3D *vertexExe = nullptr; in syncProgram() local2915 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram()2925 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr); in syncProgram()2938 (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr); in syncProgram()
1755 ShaderExecutableD3D *vertexExe = nullptr; in applyShaders() local1756 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr)); in applyShaders()1765 (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr); in applyShaders()