/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 74 angle::FormatID vertexFormatID, in addAttributeData() argument 82 packedAttrib.vertexFormatType = static_cast<uint8_t>(vertexFormatID); in addAttributeData() 88 ASSERT(static_cast<angle::FormatID>(packedAttrib.vertexFormatType) == vertexFormatID); in addAttributeData() 164 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() local 166 layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatID, in getInputLayout() 220 angle::FormatID vertexFormatID = in createInputLayout() local 222 const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatID, featureLevel); in createInputLayout()
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D | VertexBuffer11.cpp | 124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local 127 d3d11::GetVertexFormatInfo(vertexFormatID, featureLevel); in storeVertexAttributes()
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D | formatutils11.h | 58 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID,
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D | formatutils11.cpp | 211 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3() argument 217 switch (vertexFormatID) in GetVertexFormatInfo_FL_9_3() 403 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, in GetVertexFormatInfo() argument 408 const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatID); in GetVertexFormatInfo() 415 switch (vertexFormatID) in GetVertexFormatInfo()
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D | InputLayoutCache.h | 37 angle::FormatID vertexFormatID,
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D | Renderer11.h | 338 VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const override; 339 GLenum getVertexComponentType(angle::FormatID vertexFormatID) const override;
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D | Renderer11.cpp | 3924 VertexConversionType Renderer11::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType() 3926 return d3d11::GetVertexFormatInfo(vertexFormatID, mRenderer11DeviceCaps.featureLevel) in getVertexConversionType() 3930 GLenum Renderer11::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType() 3933 d3d11::GetVertexFormatInfo(vertexFormatID, mRenderer11DeviceCaps.featureLevel); in getVertexComponentType()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexBuffer9.cpp | 94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local 96 d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatID); in storeVertexAttributes()
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D | formatutils9.h | 42 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID);
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D | formatutils9.cpp | 646 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo() argument 681 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID); in GetVertexFormatInfo()
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D | Renderer9.h | 355 VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const override; 356 GLenum getVertexComponentType(angle::FormatID vertexFormatID) const override;
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D | Renderer9.cpp | 2987 VertexConversionType Renderer9::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType() 2989 return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID).conversionType; in getVertexConversionType() 2992 GLenum Renderer9::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType() 2994 return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID).componentType; in getVertexComponentType() 3011 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired() local 3013 d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID); in getVertexSpaceRequired()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 185 angle::FormatID vertexFormatID = in generateVertexShaderForInputLayout() local 206 GLenum componentType = mRenderer->getVertexComponentType(vertexFormatID); in generateVertexShaderForInputLayout() 239 (mRenderer->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_GPU) != 0) in generateVertexShaderForInputLayout() 241 GenerateAttributeConversionHLSL(vertexFormatID, shaderAttribute, initStream); in generateVertexShaderForInputLayout() 1186 void DynamicHLSL::GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID, in GenerateAttributeConversionHLSL() argument 1199 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID); in GenerateAttributeConversionHLSL()
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D | DynamicHLSL.h | 197 static void GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID,
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D | RendererD3D.h | 134 virtual VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const = 0; 135 virtual GLenum getVertexComponentType(angle::FormatID vertexFormatID) const = 0;
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D | VertexDataManager.cpp | 105 angle::FormatID vertexFormatID = attrib.format->id; in DirectStoragePossible() local 108 if ((factory->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_CPU) != 0) in DirectStoragePossible()
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D | ProgramD3D.cpp | 632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() local 633 if (vertexFormatID == angle::FormatID::NONE) in getSignature() 636 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID); in getSignature() 640 GLenum componentType = renderer->getVertexComponentType(vertexFormatID); in getSignature()
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/external/angle/src/libANGLE/ |
D | formatutils.h | 355 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID); 356 size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
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D | formatutils.cpp | 2148 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID() argument 2150 switch (vertexFormatID) in GetVertexFormatFromID() 2665 size_t GetVertexFormatSize(angle::FormatID vertexFormatID) in GetVertexFormatSize() argument 2667 switch (vertexFormatID) in GetVertexFormatSize()
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