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Searched refs:vertexFormatID (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp74 angle::FormatID vertexFormatID, in addAttributeData() argument
82 packedAttrib.vertexFormatType = static_cast<uint8_t>(vertexFormatID); in addAttributeData()
88 ASSERT(static_cast<angle::FormatID>(packedAttrib.vertexFormatType) == vertexFormatID); in addAttributeData()
164 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() local
166 layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatID, in getInputLayout()
220 angle::FormatID vertexFormatID = in createInputLayout() local
222 const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatID, featureLevel); in createInputLayout()
DVertexBuffer11.cpp124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
127 d3d11::GetVertexFormatInfo(vertexFormatID, featureLevel); in storeVertexAttributes()
Dformatutils11.h58 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID,
Dformatutils11.cpp211 const VertexFormat *GetVertexFormatInfo_FL_9_3(angle::FormatID vertexFormatID) in GetVertexFormatInfo_FL_9_3() argument
217 switch (vertexFormatID) in GetVertexFormatInfo_FL_9_3()
403 const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, in GetVertexFormatInfo() argument
408 const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatID); in GetVertexFormatInfo()
415 switch (vertexFormatID) in GetVertexFormatInfo()
DInputLayoutCache.h37 angle::FormatID vertexFormatID,
DRenderer11.h338 VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const override;
339 GLenum getVertexComponentType(angle::FormatID vertexFormatID) const override;
DRenderer11.cpp3924 VertexConversionType Renderer11::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType()
3926 return d3d11::GetVertexFormatInfo(vertexFormatID, mRenderer11DeviceCaps.featureLevel) in getVertexConversionType()
3930 GLenum Renderer11::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType()
3933 d3d11::GetVertexFormatInfo(vertexFormatID, mRenderer11DeviceCaps.featureLevel); in getVertexComponentType()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexBuffer9.cpp94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes() local
96 d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatID); in storeVertexAttributes()
Dformatutils9.h42 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID);
Dformatutils9.cpp646 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID) in GetVertexFormatInfo() argument
681 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID); in GetVertexFormatInfo()
DRenderer9.h355 VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const override;
356 GLenum getVertexComponentType(angle::FormatID vertexFormatID) const override;
DRenderer9.cpp2987 VertexConversionType Renderer9::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType()
2989 return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID).conversionType; in getVertexConversionType()
2992 GLenum Renderer9::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType()
2994 return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID).componentType; in getVertexComponentType()
3011 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired() local
3013 d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatID); in getVertexSpaceRequired()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp185 angle::FormatID vertexFormatID = in generateVertexShaderForInputLayout() local
206 GLenum componentType = mRenderer->getVertexComponentType(vertexFormatID); in generateVertexShaderForInputLayout()
239 (mRenderer->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_GPU) != 0) in generateVertexShaderForInputLayout()
241 GenerateAttributeConversionHLSL(vertexFormatID, shaderAttribute, initStream); in generateVertexShaderForInputLayout()
1186 void DynamicHLSL::GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID, in GenerateAttributeConversionHLSL() argument
1199 const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID); in GenerateAttributeConversionHLSL()
DDynamicHLSL.h197 static void GenerateAttributeConversionHLSL(angle::FormatID vertexFormatID,
DRendererD3D.h134 virtual VertexConversionType getVertexConversionType(angle::FormatID vertexFormatID) const = 0;
135 virtual GLenum getVertexComponentType(angle::FormatID vertexFormatID) const = 0;
DVertexDataManager.cpp105 angle::FormatID vertexFormatID = attrib.format->id; in DirectStoragePossible() local
108 if ((factory->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_CPU) != 0) in DirectStoragePossible()
DProgramD3D.cpp632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature() local
633 if (vertexFormatID == angle::FormatID::NONE) in getSignature()
636 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID); in getSignature()
640 GLenum componentType = renderer->getVertexComponentType(vertexFormatID); in getSignature()
/external/angle/src/libANGLE/
Dformatutils.h355 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID);
356 size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
Dformatutils.cpp2148 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID) in GetVertexFormatFromID() argument
2150 switch (vertexFormatID) in GetVertexFormatFromID()
2665 size_t GetVertexFormatSize(angle::FormatID vertexFormatID) in GetVertexFormatSize() argument
2667 switch (vertexFormatID) in GetVertexFormatSize()