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Searched refs:vertexGenerateOutput (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp517 std::ostringstream vertexGenerateOutput; in generateShaderLinkHLSL() local
518 vertexGenerateOutput << "VS_OUTPUT generateOutput(VS_INPUT input)\n" in generateShaderLinkHLSL()
524 vertexGenerateOutput << " output.gl_Position = gl_Position;\n"; in generateShaderLinkHLSL()
529 vertexGenerateOutput << " output.gl_ViewID_OVR = ViewID_OVR;\n"; in generateShaderLinkHLSL()
534 vertexGenerateOutput << " if (multiviewSelectViewportIndex)\n" in generateShaderLinkHLSL()
546 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x;\n"; in generateShaderLinkHLSL()
552 vertexGenerateOutput << " output.dx_Position.y = dx_ViewScale.y * gl_Position.y;\n"; in generateShaderLinkHLSL()
556 vertexGenerateOutput << " output.dx_Position.y = - gl_Position.y;\n"; in generateShaderLinkHLSL()
559 vertexGenerateOutput in generateShaderLinkHLSL()
565 vertexGenerateOutput << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + " in generateShaderLinkHLSL()
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