Searched refs:vertexInput (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | Context.cpp | 209 const auto &vertexInput = vertexInputBindings[attrib.binding]; in bindVertexInputs() local 210 VkDeviceSize offset = attrib.offset + vertexInput.offset + in bindVertexInputs() 212 attrib.buffer = vertexInput.buffer ? vertexInput.buffer->getOffsetPointer(offset) : nullptr; in bindVertexInputs() 214 VkDeviceSize size = vertexInput.buffer ? vertexInput.buffer->getSize() : 0; in bindVertexInputs()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 77 const rsg::ShaderInput* vertexInput = *vtxInIter; in generateProgramDeclaration() local 78 …decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(ver… in generateProgramDeclaration()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateInheritanceTests.cpp | 286 static const VkPipelineVertexInputStateCreateInfo vertexInput = { variable 358 outCreateInfo->pVertexInputState = &vertexInput; in fill()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleTests.cpp | 2317 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), m_renderColor }; in generateVertices() local 2318 vertices.push_back(vertexInput); in generateVertices() 2321 const Vertex4RGBA vertexInput = { tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local 2322 vertices.push_back(vertexInput); in generateVertices() 2325 const Vertex4RGBA vertexInput = { tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), m_renderColor }; in generateVertices() local 2326 vertices.push_back(vertexInput); in generateVertices()
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 1027 renderPipelineDescriptor.vertexInput = in CreateRenderPipelineDescriptor()
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/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationTests.cpp | 6453 const vk::VkPipelineVertexInputStateCreateInfo vertexInput = in iterate() local 6474 &vertexInput); // Vertex input state. in iterate()
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