Searched refs:vertexLockCount (Results 1 – 1 of 1) sorted by relevance
247 int vertexLockCount = path.countVerbs() * 4; in prepare() local249 auto* vertexData = vertexAlloc.lock<SkPoint>(vertexLockCount); in prepare()259 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()263 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()267 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()