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Searched refs:vertexLockCount (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrPathTessellator.cpp247 int vertexLockCount = path.countVerbs() * 4; in prepare() local
249 auto* vertexData = vertexAlloc.lock<SkPoint>(vertexLockCount); in prepare()
259 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()
263 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()
267 SkASSERT(fPatchVertexCount + 4 <= vertexLockCount); in prepare()