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Searched refs:vertexOrIndexCount (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp126 GLsizei vertexOrIndexCount, in syncStateForDraw() argument
163 firstVertex, vertexOrIndexCount, indexTypeOrInvalid, in syncStateForDraw()
181 ANGLE_TRY(updateElementArrayStorage(context, vertexOrIndexCount, indexTypeOrInvalid, in syncStateForDraw()
294 GLsizei vertexOrIndexCount, in updateDynamicAttribs() argument
309 ANGLE_TRY(GetVertexRangeInfo(context, firstVertex, vertexOrIndexCount, indexTypeOrInvalid, in updateDynamicAttribs()
DVertexArray11.h38 GLsizei vertexOrIndexCount,
72 GLsizei vertexOrIndexCount,
DStateManager11.h238 GLsizei vertexOrIndexCount,
405 GLsizei vertexOrIndexCount,
DStateManager11.cpp2167 GLsizei vertexOrIndexCount, in updateState() argument
2215 ANGLE_TRY(mVertexArray11->syncStateForDraw(context, firstVertex, vertexOrIndexCount, in updateState()
2248 ANGLE_TRY(applyIndexBuffer(context, vertexOrIndexCount, indexTypeOrInvalid, indices)); in updateState()
2328 vertexOrIndexCount, indexTypeOrInvalid, in updateState()
2981 GLsizei vertexOrIndexCount, in syncVertexBuffersAndInputLayout() argument
3014 vertexOrIndexCount, instanceCount, &inputLayout)); in syncVertexBuffersAndInputLayout()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.h45 GLsizei vertexOrIndexCount,
52 GLsizei vertexOrIndexCount,
DVertexArrayVk.cpp762 GLsizei vertexOrIndexCount, in updateStreamedAttribs() argument
779 ANGLE_TRY(GetVertexRangeInfo(context, firstVertex, vertexOrIndexCount, indexTypeOrInvalid, in updateStreamedAttribs()
872 GLsizei vertexOrIndexCount, in handleLineLoop() argument
887 contextVk, indexTypeOrInvalid, vertexOrIndexCount, in handleLineLoop()
897 contextVk, elementArrayBufferVk, indexTypeOrInvalid, vertexOrIndexCount, offset, in handleLineLoop()
911 uint32_t clampedVertexCount = gl::clampCast<uint32_t>(vertexOrIndexCount); in handleLineLoop()
925 *indexCountOut = vertexOrIndexCount + 1; in handleLineLoop()
DContextVk.h740 GLsizei vertexOrIndexCount,
780 GLsizei vertexOrIndexCount,
DContextVk.cpp850 GLsizei vertexOrIndexCount, in setupDraw() argument
869 vertexOrIndexCount, instanceCount, in setupDraw()
898 mXfbVertexCountPerInstance = vertexOrIndexCount; in setupDraw()
1097 GLsizei vertexOrIndexCount, in setupLineLoopDraw() argument
1103 ANGLE_TRY(mVertexArray->handleLineLoop(this, firstVertex, vertexOrIndexCount, in setupLineLoopDraw()
1109 return setupDraw(context, mode, firstVertex, vertexOrIndexCount, 1, indexTypeOrInvalid, indices, in setupLineLoopDraw()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.h40 GLsizei vertexOrIndexCount,
DContextMtl.mm150 GLsizei vertexOrIndexCount,
164 mContextMtl, firstVertex, firstVertex + vertexOrIndexCount - 1,
173 {indexTypeOrNone, vertexOrIndexCount, indices, mLineLoopIndexBuffer, 0}));
1910 GLsizei vertexOrIndexCount,
1923 ANGLE_TRY(mVertexArray->updateClientAttribs(context, firstVertex, vertexOrIndexCount,
1989 ANGLE_TRY(handleDirtyDriverUniforms(context, firstVertex, vertexOrIndexCount));
2040 fillDriverXFBUniforms(firstVertex, vertexOrIndexCount, /** skippedInstances */ 0));
DContextMtl.h370 GLsizei vertexOrIndexCount,
DVertexArrayMtl.mm483 GLsizei vertexOrIndexCount,
495 ANGLE_TRY(GetVertexRangeInfo(context, firstVertex, vertexOrIndexCount, indexTypeOrInvalid,
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp909 GLsizei vertexOrIndexCount, in GetVertexRangeInfo() argument
920 context, indexTypeOrInvalid, vertexOrIndexCount, indices, &indexRange)); in GetVertexRangeInfo()
928 *vertexCountOut = vertexOrIndexCount; in GetVertexRangeInfo()
Drenderer_utils.h273 GLsizei vertexOrIndexCount,